Ranked run
Black Belt
Run 19actxmahgnsn7m · Sep 9, 2026, 10:08 AM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 6
Round result: loss

Shellter
Tier 1 · Cost 10
-20 Shield for this battle.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Kappow
Tier 2 · Cost 30
Level up. This can level up indefinitely.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Dewlotl
Tier 1 · Cost 10
When an ally levels up, this gains +40 Damage and +40 Heal permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 4Sukoi · Kappow · Steamscuttle · Dewlotl
Ability text matches
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)Potential interaction with Sukoi, Kappow, Dewlotl.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 5
- DamageKappow: 300 · Dewlotl: 30
- HealSukoi: 80 · Steamscuttle: 30 · Dewlotl: 30
- ShieldShellter: 120
Round inventory
Trinkets
8 trinkets · 6 types

Gold Trophy × 3
On Victory Gain $8.

Wood Sword
Your monsters have +5 Damage.

Kaleidoscope
Your monsters that don't share a type with any ally have +25% Cooldown Speed.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Gold Bar
Increase Income by $10.
