Ranked run

Black Belt

Run 19actxmahgnsn7m · Sep 9, 2026, 10:08 AM

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Patch unknownUpdated Sep 9, 2026, 11:22 AM9 observed rounds
Outcomeunknown
Record36
MMR2346?
Tiermaster

Trainer effect

Black Belt

On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.

Selected team

Round 5

Round result: loss

Open in Team Builder
Patch unknownUpdated Sep 9, 2026, 11:22 AM4 board slots7 trinkets
4 of 6board slots filled
Slot 1Level 1

Sukoi

Water

Tier 2 · Cost 20

Cooldown6s
Multicast
Heal80
On Cast

On the first cast, level up the ally above for this battle (max level 4).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Shellter

Rock

Tier 1 · Cost 10

Cooldown6.5s
Multicast
Shield120
On Cast

-20 Shield for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Kappow

FightingWater

Tier 2 · Cost 30

Cooldown4.5s
Multicast
Damage150
On Victory

Level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Dewlotl

Water

Tier 1 · Cost 10

Cooldown4s
Multicast
Damage30
Heal30
Ability / passive

When an ally levels up, this gains +40 Damage and +40 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 3Sukoi · Kappow · Dewlotl

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageKappow: 150 · Dewlotl: 30
  • HealSukoi: 80 · Dewlotl: 30
  • ShieldShellter: 120

Round inventory

Trinkets

7 trinkets · 5 types

Gold Trophy × 3

On Victory Gain $8.

Wood Sword

Your monsters have +5 Damage.

Kaleidoscope

Your monsters that don't share a type with any ally have +25% Cooldown Speed.

Tempo Charm

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.