Ranked run

Swim Coach

Run br94pv79gwicw3w · Aug 28, 2026, 10:19 PM

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Patch unknownUpdated Aug 28, 2026, 11:37 PM12 observed rounds
Outcomeunknown
Record102
MMR2370?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 9

Round result: win

Open in Team Builder
Patch unknownUpdated Aug 28, 2026, 11:37 PM6 board slots16 trinkets
6 of 6board slots filled
Slot 1Level 2

Sukoi

Water

Tier 2 · Cost 20

Cooldown3s
Multicast
Heal80
On Cast

On the first cast, level up the ally above for this battle (max level 4).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 4

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast6
Damage30
Heal30
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Snapscald

FireWater

Tier 4 · Cost 50

Cooldown9s
Multicast
Burn20
Heal100
Ability / passive

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Dewlotl

Water

Tier 1 · Cost 10

Cooldown4s
Multicast
Damage30
Heal30
Ability / passive

When an ally levels up, this gains +40 Damage and +40 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn10
Heal60
On Cast

Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1 · Shiny

Saberhorn

Dragon

Tier 5 · Cost 60

Cooldown6s
Multicast
Damage100
On Cast

Give the ally in front +1 Multicast and increase this monster's Cooldown by 6 seconds for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 5Sukoi · Swoonet · Snapscald · Dewlotl · Steamscuttle
  • Fire × 2Snapscald · Steamscuttle

Ability text matches

  • Steamscuttle references WaterCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Sukoi, Swoonet, Snapscald, Dewlotl.
  • Steamscuttle references FireCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnSnapscald: 20 · Steamscuttle: 10
  • DamageSwoonet: 30 · Dewlotl: 30 · Saberhorn: 100
  • HealSukoi: 80 · Swoonet: 30 · Snapscald: 100 · Dewlotl: 30 · Steamscuttle: 60

Round inventory

Trinkets

16 trinkets · 13 types

Quick Bell × 2

Monsters in your shop have +5% Cooldown Speed.

Gold Bracelet × 2

At the start of each day, give a random monster +8 Sell Value.

Tempo Charm

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Bargain Bin

The first Common monster you buy each day is free.

Gold Trophy × 2

On Victory Gain $8.

Gold Bar

Increase Income by $10.

Boxing Glove

On Victory Your team gains +5 Damage permanently.

VIP Pass

Your shop no longer stocks anything Common or Uncommon.

Echo Bell

When you buy a 0 cost item, use it an additional time.

Ancient Plume

On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Silver Watch

When a monster levels up from a merge, it gains +15% Cooldown Speed.

Purple Incense

The next 5 shops will contain only Super Rare monsters.