Ranked run
Swim Coach
Run br94pv79gwicw3w · Aug 28, 2026, 10:19 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 4
Round result: win

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Rattleghast
Tier 1 · Cost 10
Knockout adjacent allies and gain +5 Poison this battle for each ally Knockout.
No equipment observed on this monster.

Frillet
Tier 1 · Cost 10
Evolves at level 3.
No equipment observed on this monster.

Bunchop
Tier 1 · Cost 15
Your team has +50 HP. On Victory Increase this ability's HP bonus by +100.
No equipment observed on this monster.

Ratacomb
Tier 1 · Cost 15
+1 Multicast permanently.
No equipment observed on this monster.

Dewlotl
Tier 1 · Cost 10
When an ally levels up, this gains +40 Damage and +40 Heal permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 3Swoonet · Frillet · Dewlotl
- Ghost × 2Rattleghast · Ratacomb
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageSwoonet: 30 · Frillet: 10 · Bunchop: 100 · Ratacomb: 20 · Dewlotl: 30
- HealSwoonet: 30 · Frillet: 10 · Dewlotl: 30
- PoisonRattleghast: 1
Round inventory
Trinkets
5 trinkets · 3 types

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Gold Bracelet × 2
At the start of each day, give a random monster +8 Sell Value.

Locked Box
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.
