Ranked run
Masked Man
Run 7ybiz4yp4ye2tg2 · Sep 1, 2026, 10:03 PM

Trainer effect
Masked Man
Every 4 days, choose a trainer and gain their ability.
Selected team
Round 13
Round result: win

Quillustrous
Tier 5 · Cost 60
Has additional Damage equal to 100% of the total Damage of your allies. (Except other Quillustrous)
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +3 Multicast and increase this monster's Cooldown by 6 seconds for this battle.
No equipment observed on this monster.

Nekoffin
Tier 2 · Cost 20
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +180 Damage permanently.
No equipment observed on this monster.

Vengrieve
Tier 5 · Cost 45
Exact level stats unavailable.
Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
No equipment observed on this monster.

Celestia
Tier 4 · Cost 30
Disable abilities of all Ongoing monsters in this row.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 2Nekoffin · Dollhime
- Dragon × 2Saberhorn · Celestia
- Ghost × 2Nekoffin · Vengrieve
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageQuillustrous: 300 · Saberhorn: 100 · Nekoffin: 750 · Celestia: 130
Round inventory
Trinkets
28 trinkets · 23 types

Gold Trophy
On Victory Gain $8.

Mysterious Mask × 3
Choose a trainer and gain their ability.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Wood Sword
Your monsters have +5 Damage.

Speed Crest × 3
Your monsters in the rightmost column have +20% Cooldown Speed.

Fool's Gold
Increase Income by $15. The shop no longer stocks Item.

Gold Bracelet × 2
At the start of each day, give a random monster +8 Sell Value.

Gold Nugget
Increase Income by $3.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Topaz Ring
Monsters in your shop have +10% Shield.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Gold-o-matic
Increase Income by $30.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Haste Orb
Your monsters have +15% Cooldown Speed.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Barbell
+5000 HP

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.
