Ranked run

Masked Man

Run 7ybiz4yp4ye2tg2 · Sep 1, 2026, 10:03 PM

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Patch unknownUpdated Sep 1, 2026, 11:52 PM14 observed rounds
Outcomeunknown
Record95
MMR2420?
Tiermaster

Trainer effect

Masked Man

Every 4 days, choose a trainer and gain their ability.

Selected team

Round 12

Round result: win

Open in Team Builder
Patch unknownUpdated Sep 1, 2026, 11:52 PM6 board slots26 trinkets
6 of 6board slots filled
Slot 1Level 3

Danuki

Ghost

Tier 4 · Cost 50

Cooldown2s
Multicast
Damage40
Ability / passive

On ally knockout, this gains 100% of their Damage for this battle. (Except other Danuki)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Nekoffin

CurioGhost

Tier 2 · Cost 20

Cooldown13s
Multicast
Damage750
On Knocked Out

Gain 3 random non-unique Common Trinkets.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Celestia

Dragon

Tier 4 · Cost 30

Cooldown6.5s
Multicast
Damage130
On Battle Start

Disable abilities of all Ongoing monsters in this row.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Dollhime

Curio

Tier 3 · Cost 40

Cooldown6s
Multicast

Exact level stats unavailable.

Ability / passive

On Trinket Gained +180 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2 · Shiny

Saberhorn

Dragon

Tier 5 · Cost 60

Cooldown6s
Multicast
Damage100
On Cast

Give the ally in front +2 Multicast and increase this monster's Cooldown by 6 seconds for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Celestia

Dragon

Tier 4 · Cost 30

Cooldown6.5s
Multicast
Damage130
On Battle Start

Disable abilities of all Ongoing monsters in this row.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Curio × 2Nekoffin · Dollhime
  • Dragon × 2Celestia · Saberhorn
  • Ghost × 2Danuki · Nekoffin

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageDanuki: 40 · Nekoffin: 750 · Celestia: 130 · Saberhorn: 100 · Celestia: 130

Round inventory

Trinkets

26 trinkets · 21 types

Gold Trophy

On Victory Gain $8.

Mysterious Mask × 3

Choose a trainer and gain their ability.

Quick Flag

Your monsters in the leftmost column have +5% Cooldown Speed.

Wood Sword

Your monsters have +5 Damage.

Speed Crest × 3

Your monsters in the rightmost column have +20% Cooldown Speed.

Fool's Gold

Increase Income by $15. The shop no longer stocks Item.

Gold Bracelet × 2

At the start of each day, give a random monster +8 Sell Value.

Gold Nugget

Increase Income by $3.

Silver Watch

When a monster levels up from a merge, it gains +15% Cooldown Speed.

Topaz Ring

Monsters in your shop have +10% Shield.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Gold-o-matic

Increase Income by $30.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Rigged Dice

The first shop each day stocks only the rarest monsters and items your shop rank allows.

Giant Club

Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Candy Jar

On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Zenith Stone

When your monsters gain stats, they gain +80% more (except Multicast).

Haste Orb

Your monsters have +15% Cooldown Speed.

VIP Pass

Your shop no longer stocks anything Common or Uncommon.

Fancy Sword

Your monsters have +3% Damage for each Trinket you have.

Barbell

+5000 HP