Ranked run

Black Belt

Run f3l1kom203tmbce · Sep 16, 2026, 7:29 AM

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Patch unknownUpdated Sep 16, 2026, 8:46 AM4 observed rounds
Outcomeunknown
Record22
MMR1186?
Tiersilver

Trainer effect

Black Belt

On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.

Selected team

Round 13

Round result: win

Open in Team Builder
Patch unknownUpdated Sep 16, 2026, 8:46 AM5 board slots53 trinkets
5 of 6board slots filled
Slot 1Level 1

Snapscald

FireWater

Tier 4 · Cost 50

Cooldown9s
Multicast
Burn10
Heal50
Ability / passive

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Sukoi

Water

Tier 2 · Cost 20

Cooldown3s
Multicast
Heal80
On Cast

On the first cast, level up the ally above for this battle (max level 4).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Sukoi

Water

Tier 2 · Cost 20

Cooldown2s
Multicast
Heal80
On Cast

On the first cast, level up the ally above for this battle (max level 4).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Gachapod

Curio

Tier 5 · Cost 60

Cooldown6s
Multicast
Damage300
Ability / passive

When this triggers, gain 3 random non-unique Common Trinkets, then improve this ability for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Beetdown

FightingGrass

Tier 1 · Cost 10

Cooldown4.5s
Multicast
Damage105
On Victory

+300 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 2Snapscald · Sukoi

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnSnapscald: 10
  • DamageGachapod: 300 · Beetdown: 105
  • HealSnapscald: 50 · Sukoi: 80 · Sukoi: 80

Round inventory

Trinkets

53 trinkets · 27 types

Tempo Charm × 2

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Nugget × 3

Increase Income by $3.

Gold Trophy × 7

On Victory Gain $8.

Membership Card × 2

You can use 1 additional Item each day.

Power Crown

Your top middle monster has +20 Damage.

Gold Bracelet

At the start of each day, give a random monster +8 Sell Value.

Earth Crest

On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Power Band

Give the first monster you buy each day +20 Damage.

Training Weights × 2

+100 HP

Sapphire Ring × 3

Monsters in your shop have +10% Heal.

Poison Orb

Your Toxic monsters have +3 Poison.

Small Club

Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Metronome × 2

When your monsters cast, they gain +10 Damage for this battle.

Barbell × 2

+5000 HP

Winged Crown

Your top middle monster has +1 Multicast.

Quick Bell × 4

Monsters in your shop have +5% Cooldown Speed.

Fire Bell

Fire monsters in your shop have +5 Burn.

Sea Crest × 2

On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Topaz Amulet × 2

You receive 25% more Shield.

Terrarium × 2

Your Bug monsters have +20% Damage.

Quick Flag × 2

Your monsters in the leftmost column have +5% Cooldown Speed.

Treasure Map × 3

Your next Trinket gift choices are 1 rarity tier higher.

Boxing Glove

On Victory Your team gains +5 Damage permanently.

Topaz Ring

Monsters in your shop have +10% Shield.

Power Pouch × 3

When you buy an item, give your monsters +2 Damage.

Wood Sword

Your monsters have +5 Damage.

Mighty Bell

Monsters in your shop have +300 Damage.