Ranked run
Black Belt
Run f3l1kom203tmbce · Sep 16, 2026, 7:29 AM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 11
Round result: loss

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain a random non-unique Common Trinket, then improve this ability for this battle.
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 2 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.

Beetdown
Tier 1 · Cost 10
+300 Damage permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
No repeated types on this board.
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageGachapod: 100 · Gachapod: 200 · Beetdown: 105
- HealSukoi: 80 · Sukoi: 80
Round inventory
Trinkets
19 trinkets · 18 types

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Fake Diamond
The next time you lose a battle, gain $40.

Gold Nugget
Increase Income by $3.

Gold Trophy × 2
On Victory Gain $8.

Membership Card
You can use 1 additional Item each day.

Power Crown
Your top middle monster has +20 Damage.

Locked Box
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Earth Crest
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Power Band
Give the first monster you buy each day +20 Damage.

Training Weights
+100 HP

Sapphire Ring
Monsters in your shop have +10% Heal.

Poison Orb
Your Toxic monsters have +3 Poison.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Gold Incense
The next 5 shops will contain only Legendary monsters.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Barbell
+5000 HP

Winged Crown
Your top middle monster has +1 Multicast.
