Ranked run
Black Belt
Run cuavuunv5k4tgxw · Sep 10, 2026, 12:58 PM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 9
Round result: win

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 3).
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 3).
No equipment observed on this monster.

Bonshell
Tier 2 · Cost 20
+100 Damage and +100 Shield for this battle.
No equipment observed on this monster.

Bonshell
Tier 2 · Cost 20
+200 Damage and +200 Shield for this battle.
No equipment observed on this monster.

Boomagon
Tier 2 · Cost 30
Give the ally behind +12% Cooldown Speed permanently.
No equipment observed on this monster.

Beetdown
Tier 1 · Cost 10
+500 Damage permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Grass × 2Bonshell · Beetdown
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageBoomagon: 40 · Beetdown: 210
- HealSukoi: 80 · Sukoi: 80
- ShieldBonshell: 100 · Bonshell: 200
Round inventory
Trinkets
7 trinkets · 6 types

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Training Weights
+100 HP

Power Crown
Your top middle monster has +20 Damage.

Fire Bell
Fire monsters in your shop have +5 Burn.

Poison Bell
Toxic monsters in your shop have +6 Poison.

Earth Crest
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.
