Ranked run
Swim Coach
Run wn2i06t3lu1obl8 · Sep 4, 2026, 12:09 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 8
Round result: loss

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Emberpaw
Tier 4 · Cost 50
Evolve when your team inflicts Burn 25 times.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Pyrokami
Tier 3 · Cost 25
+20 Burn for this battle.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +1 Multicast and increase this monster's Cooldown by 8 seconds for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Fire × 3Steamscuttle · Emberpaw · Pyrokami
- Water × 2Steamscuttle · Sukoi
Ability text matches
- Steamscuttle references FireCharge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)Potential interaction with Emberpaw, Pyrokami, Steamscuttle.
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)Potential interaction with Sukoi, Steamscuttle.
- Steamscuttle references FireCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Steamscuttle, Emberpaw, Pyrokami.
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Steamscuttle, Sukoi.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 5 · Emberpaw: 5 · Pyrokami: 10 · Steamscuttle: 10
- DamageEmberpaw: 50 · Saberhorn: 100
- HealSteamscuttle: 30 · Sukoi: 80 · Steamscuttle: 60
Round inventory
Trinkets
14 trinkets · 9 types

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Bargain Bin
The first Common monster you buy each day is free.

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Junk × 5
Does nothing.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Terrarium
Your Bug monsters have +20% Damage.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Locked Box
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.
