Ranked run

Musician

Run rfadgkks1rjpr74 · Jul 28, 2026, 10:30 AM

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Patch unknownUpdated Jul 28, 2026, 11:20 AM6 observed rounds
Outcomeunknown
Record33
MMR1346?
Tierdiamond

Trainer effect

Musician

If you have exactly 1 Electric monster on your team, it will have +150% Shock.

Selected team

Round 11

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 11:20 AM6 board slots8 trinkets
6 of 6board slots filled
Slot 1Level 2

Aristobat

FlyingToxic

Tier 3 · Cost 25

Cooldown4s
Multicast3
Poison6
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4 seconds, +1 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage10
Shock6
On Cast

+50% Cooldown Speed and +2 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Saberhorn

Dragon

Tier 5 · Cost 60

Cooldown8s
Multicast
Damage100
On Cast

Give the ally in front +1 Multicast and increase this monster's Cooldown by 8 seconds for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Dragon × 2Shelldra · Saberhorn

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine.
  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Galvanine + Ironcore593 rounds together · 48% round win association593 observed win/loss round results
  • Galvanine + Saberhorn280 rounds together · 48% round win association280 observed win/loss round results
  • Ironcore + Saberhorn255 rounds together · 47% round win association255 observed win/loss round results
  • Ironcore + Shelldra167 rounds together · 47% round win association167 observed win/loss round results
  • Galvanine + Shelldra120 rounds together · 45% round win association120 observed win/loss round results
  • Aristobat + Saberhorn114 rounds together · 48% round win association114 observed win/loss round results
  • Saberhorn + Shelldra92 rounds together · 34% round win association92 observed win/loss round results
  • Aristobat + Ironcore26 rounds together · 50% round win association26 observed win/loss round results
  • Aristobat + Shelldra21 rounds together · 52% round win association21 observed win/loss round results
  • Aristobat + Galvanine12 rounds together · 33% round win association12 observed win/loss round results

Team toolkit

  • DamageIroncore: 30 · Shelldra: 15 · Ironcore: 30 · Galvanine: 10 · Saberhorn: 100
  • HealShelldra: 15
  • PoisonAristobat: 6
  • ShockGalvanine: 6

Round inventory

Trinkets

8 trinkets · 7 types

Hero's Sword

Your monsters have +12 Damage.

Wood Sword

Your monsters have +5 Damage.

Quick Bell × 2

Monsters in your shop have +5% Cooldown Speed.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Power Crown

Your top middle monster has +20 Damage.

Dryad's Charm

+30% HP

Topaz Amulet

You receive 25% more Shield.