Ranked run

Musician

Run rfadgkks1rjpr74 · Jul 28, 2026, 10:30 AM

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Patch unknownUpdated Jul 28, 2026, 11:20 AM6 observed rounds
Outcomeunknown
Record33
MMR1346?
Tierdiamond

Trainer effect

Musician

If you have exactly 1 Electric monster on your team, it will have +150% Shock.

Selected team

Round 10

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 11:20 AM6 board slots8 trinkets
6 of 6board slots filled
Slot 1Level 1

Electranade

Electric

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Shock25
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Cherubble

Rock

Tier 3 · Cost 25

Cooldown2s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4 seconds, +1 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Aristobat

FlyingToxic

Tier 3 · Cost 25

Cooldown4s
Multicast3
Poison6
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4 seconds, +1 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

No repeated types on this board.

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Electranade.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Cherubble + Electranade1,165 rounds together · 51% round win association1,165 observed win/loss round results
  • Cherubble + Ironcore371 rounds together · 48% round win association371 observed win/loss round results
  • Electranade + Ironcore226 rounds together · 48% round win association226 observed win/loss round results
  • Cherubble + Shelldra222 rounds together · 47% round win association222 observed win/loss round results
  • Electranade + Shelldra174 rounds together · 44% round win association174 observed win/loss round results
  • Ironcore + Shelldra167 rounds together · 47% round win association167 observed win/loss round results
  • Aristobat + Cherubble69 rounds together · 46% round win association69 observed win/loss round results
  • Aristobat + Electranade46 rounds together · 41% round win association46 observed win/loss round results
  • Aristobat + Ironcore26 rounds together · 50% round win association26 observed win/loss round results
  • Aristobat + Shelldra21 rounds together · 52% round win association21 observed win/loss round results

Team toolkit

  • DamageShelldra: 15 · Ironcore: 30 · Shelldra: 15
  • HealShelldra: 15 · Shelldra: 15
  • PoisonAristobat: 6
  • ShieldCherubble: 100
  • ShockElectranade: 25

Round inventory

Trinkets

8 trinkets · 7 types

Hero's Sword

Your monsters have +12 Damage.

Wood Sword

Your monsters have +5 Damage.

Quick Bell × 2

Monsters in your shop have +5% Cooldown Speed.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Power Crown

Your top middle monster has +20 Damage.

Dryad's Charm

+30% HP

Topaz Amulet

You receive 25% more Shield.