Ranked run
Lucky Girl
Run mhkb4nwqq8qvqpx · Sep 16, 2026, 3:40 AM

Trainer effect
Lucky Girl
SHINY monsters are more likely to appear.
Selected team
Round 12
Round result: win

Lumijel
Tier 3 · Cost 35
Allies of level 3 or above gain +60 Damage and +60 Heal permanently.
No equipment observed on this monster.

Shikitsune
Tier 3 · Cost 35
Knocked-out allies are revived and gain +48% Cooldown Speed for this battle.
No equipment observed on this monster.

Nekoffin
Tier 2 · Cost 20
Gain 2 random non-unique Common Trinkets.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 6 for this battle.
No equipment observed on this monster.

Ratacomb
Tier 1 · Cost 15
+3 Multicast permanently. Revives itself once per battle.
No equipment observed on this monster.

Petrirex
Tier 3 · Cost 40
Knockout adjacent allies and gain +150 Shield and +150 Damage permanently for each ally Knockout.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Ghost × 4Shikitsune · Nekoffin · Ratacomb · Petrirex
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageLumijel: 60 · Shikitsune: 100 · Nekoffin: 500 · Draconarch: 100 · Ratacomb: 60 · Petrirex: 150
- HealLumijel: 90
Round inventory
Trinkets
35 trinkets · 19 types

Bargain Bin
The first Common monster you buy each day is free.

Gold Nugget × 3
Increase Income by $3.

Tempo Charm × 3
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Trophy × 6
On Victory Gain $8.

Boxing Glove × 5
On Victory Your team gains +5 Damage permanently.

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Fool's Gold
Increase Income by $15. The shop no longer stocks Item.

Market License
Increase shop rank by 1.

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Sapphire Amulet
You receive 25% more Heal.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Sapphire Ring
Monsters in your shop have +10% Heal.

Topaz Ring × 2
Monsters in your shop have +10% Shield.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Training Weights
+100 HP

Gold Bracelet × 2
At the start of each day, give a random monster +8 Sell Value.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Metronome
When your monsters cast, they gain +10 Damage for this battle.
