Ranked run

Masked Man

Run rei5jduyfoqmft6 · Jul 13, 2026, 7:45 AM

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Patch unknownUpdated Jul 25, 2026, 11:37 AM10 observed rounds
Outcomeunknown
Record91
MMR1813?
Tierdiamond

Trainer effect

Masked Man

Every 4 days, choose a trainer and gain their ability.

Selected team

Round 22

Round result: win

Build code unavailable
Patch unknownUpdated Jul 25, 2026, 11:37 AM6 board slots235 trinkets
6 of 6board slots filled
Slot 1Level 2 · Shiny

Berroon

Grass

Tier 2 · Cost 20

Cooldown4s
Multicast
Damage40
On Battle Start

Increase next day's Item limit by 2. When you use an item, this gains +20 Damage.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 4 · Shiny

Faebloom

Grass

Tier 6 · Cost 80

Cooldown7s
Multicast
Damage777
Ability / passive

Mythical Item may appear in your shop. Ongoing Adjacent allies have +360% Damage per Mythical Item used. (currently +X% Damage)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 4 · Shiny

Wishwash

Water

Tier 4 · Cost 40

Cooldown3.5s
Multicast
Heal3,600
On Battle Start

Gain a random Mythical trinket.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 4 · Shiny

Omnichrome

All

Tier 6 · Cost 80

Cooldown5s
Multicast
Damage1
On Battle Start

Gain 2880% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 4 · Shiny

Coalem

FireRock

Tier 4 · Cost 45

Cooldown5s
Multicast
Burn240
Shield5,400
On Battle Start

Trigger this and gain +540 Shield permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 4 · Shiny

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown4s
Multicast24
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 1 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Grass × 2Berroon · Faebloom

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Berroon + Draconarch1,489 rounds together · 67% round win association1,489 observed win/loss round results
  • Coalem + Draconarch1,013 rounds together · 54% round win association1,013 observed win/loss round results
  • Berroon + Coalem786 rounds together · 66% round win association786 observed win/loss round results
  • Draconarch + Wishwash377 rounds together · 58% round win association377 observed win/loss round results
  • Berroon + Wishwash320 rounds together · 67% round win association320 observed win/loss round results
  • Draconarch + Omnichrome223 rounds together · 74% round win association223 observed win/loss round results
  • Coalem + Wishwash208 rounds together · 66% round win association208 observed win/loss round results
  • Coalem + Faebloom194 rounds together · 79% round win association194 observed win/loss round results
  • Berroon + Faebloom183 rounds together · 77% round win association183 observed win/loss round results
  • Berroon + Omnichrome149 rounds together · 71% round win association149 observed win/loss round results
  • Coalem + Omnichrome145 rounds together · 71% round win association145 observed win/loss round results
  • Faebloom + Omnichrome100 rounds together · 73% round win association100 observed win/loss round results
  • Draconarch + Faebloom82 rounds together · 82% round win association82 observed win/loss round results
  • Faebloom + Wishwash29 rounds together · 86% round win association29 observed win/loss round results
  • Omnichrome + Wishwash23 rounds together · 78% round win association23 observed win/loss round results

Team toolkit

  • BurnCoalem: 240
  • DamageBerroon: 40 · Faebloom: 777 · Omnichrome: 1 · Draconarch: 100
  • HealWishwash: 3,600
  • ShieldCoalem: 5,400

Round inventory

Trinkets

235 trinkets · 35 types

Power Pouch × 2

When you buy an item, give your monsters +2 Damage.

Mysterious Mask × 7

Choose a trainer and gain their ability.

Gold Nugget

At the start of each day, gain $3.

Gold Trophy × 2

On Victory Gain $8.

Bug Net

Bug monsters in the shop cost 3 less.

Power Crown

Your top middle monster has +20 Damage.

Poison Orb

Your Toxic monsters have +3 Poison.

Market License

Increase shop rank by 1.

Membership Card

When you buy an item, +1 free rerolls.

Blitz Bell × 13

Monsters in your shop have +30% Cooldown Speed.

Topaz Amulet × 3

You receive 25% more Shield.

Silver Watch

When a monster levels up, it gains +15% Cooldown Speed.

Terrarium

Your Bug monsters have +20% Damage.

Ancient Plume

On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Warhorn × 2

On Battle Start Your monsters gain +10 Damage permanently.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Power Bell

Monsters in your shop have +25 Damage.

Fancy Sword × 13

Your monsters have +3% for each trinket you have.

VIP Pass

Your shop no longer stocks anything Common or Uncommon.

Haste Orb × 23

Your monsters have +15% Cooldown Speed.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Haste Crown × 7

Your top middle monster has +30% Cooldown Speed.

Echo Bell

When you buy a 0 cost item, use it an additional time.

Razor Beak × 2

Your Flying monsters have +1 Multicast.

Zenith Stone × 8

When your monsters gain stats, they gain +80% more (except Multicast).

Excalibur × 22

Your monsters have +350 Damage.

Winged Crown

Your top middle monster has +1 Multicast.

Metronome × 5

When your monster cast, they gain +10 Damage for this battle.

Barbell × 6

+5000 HP

Mighty Bell × 3

Monsters in your shop have +200 Damage.

Ultra Duplicator

Whenever you get a Trinket from a gift, gain an additional copy.

Rainbow Pearl × 2

All monsters in your shop are SHINY.

Holy Grail × 28

On Victory Gain $100.

Master Crown × 37

Your top middle monster has +80% stats (except Cooldown and Multicast).

Mega Upgrade Disc × 34

The next monster to reach level 3 is leveled up again, then destroy this.