Ranked run
Twins
Run dx1ca6gfcby4b6p · Sep 15, 2026, 2:07 PM

Trainer effect
Twins
When monsters merge into level 3, gain an exact copy.
Selected team
Round 27
Round result: win

Aerophim
Tier 6 · Cost 80
Give adjacent allies +60 Multicast permanently and transform them into random monsters of their rarity.
No equipment observed on this monster.

Faebloom
Tier 6 · Cost 80
Mythical Item may appear in your shop. Ongoing Adjacent allies have +360% Damage per Mythical Item used.
No equipment observed on this monster.

Vengrieve
Tier 5 · Cost 45
Exact level stats unavailable.
Knockout a random enemy and gain their stats for this battle (except Cooldown).
No equipment observed on this monster.

Goldora
Tier 6 · Cost 80
On the first cast, gain 30 random non-unique Legendary Trinket(s) for each Legendary ally.
No equipment observed on this monster.

Cosmivore
Tier 6 · Cost 80
When rerolling the shop, gain 720% of the total stats of the monsters remaining in the shop (excluding Multicast and Cooldown).
No equipment observed on this monster.

Faebloom
Tier 6 · Cost 80
Mythical Item may appear in your shop. Ongoing Adjacent allies have +360% Damage per Mythical Item used.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Ghost × 2Vengrieve · Cosmivore
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageAerophim: 666 · Faebloom: 777 · Goldora: 333 · Cosmivore: 1 · Faebloom: 777
Round inventory
Trinkets
439 trinkets · 53 types

Junk × 14
Does nothing.

Quick Bell × 15
Monsters in your shop have +5% Cooldown Speed.

Gold Nugget × 19
Increase Income by $3.

Tempo Charm × 19
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Quick Flag × 22
Your monsters in the leftmost column have +5% Cooldown Speed.

Gold Bracelet × 16
At the start of each day, give a random monster +8 Sell Value.

Market License × 7
Increase shop rank by 1.

Power Pouch × 17
When you buy an item, give your monsters +2 Damage.

Topaz Ring × 22
Monsters in your shop have +10% Shield.

Fire Orb × 4
Your Fire monsters have +3 Burn.

Sapphire Ring × 12
Monsters in your shop have +10% Heal.

Boxing Glove × 17
On Victory Your team gains +5 Damage permanently.

Gold Trophy × 18
On Victory Gain $8.

Zenith Stone × 27
When your monsters gain stats, they gain +80% more (except Multicast).

Training Weights × 22
+100 HP

Wood Sword × 18
Your monsters have +5 Damage.

Rally Flag × 2
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Haste Orb × 3
Your monsters have +15% Cooldown Speed.

Momentum Flag
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Topaz Amulet
You receive 25% more Shield.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Small Club × 6
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Ultra Duplicator
Gain an additional copy of each non-unique Trinket from a gift.

Master Crown × 40
Your top middle monster has +80% stats (except Cooldown and Multicast).

Holy Grail × 12
On Victory Gain $100.

Rainbow Pearl
All monsters in your shop are SHINY.

Poison Orb × 5
Your Toxic monsters have +3 Poison.

Poison Bell × 5
Toxic monsters in your shop have +6 Poison.

Sea Crest × 3
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Earth Crest × 4
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Membership Card × 4
You can use 1 additional Item each day.

Fire Bell × 5
Fire monsters in your shop have +5 Burn.

Power Crown × 4
Your top middle monster has +20 Damage.

Power Band × 3
Give the first monster you buy each day +20 Damage.

Echo Bell
When you buy a 0 cost item, use it an additional time.

Fancy Sword × 11
Your monsters have +3% Damage for each Trinket you have.

Barbell × 21
+5000 HP

Winged Crown
Your top middle monster has +1 Multicast.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Mighty Bell × 8
Monsters in your shop have +300 Damage.

Speed Crest × 2
Your monsters in the rightmost column have +20% Cooldown Speed.

Haste Crown × 2
Your top middle monster has +30% Cooldown Speed.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.

Excalibur × 6
Your monsters have +350 Damage.

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

Mysterious Mask × 4
Choose a trainer and gain their ability.

Grow Lamp
Your Grass monsters only need 2 copies to level up.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Razor Beak × 2
Your Flying monsters have +1 Multicast.

Metronome × 2
When your monsters cast, they gain +10 Damage for this battle.

Mysterious Charm
+25% HP

Mega Upgrade Disc × 2
When a monster reaches level 3, level it up again and destroy this.
