Ranked run
Swim Coach
Run dqtrn66kpl0qsyq · Sep 14, 2026, 5:29 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 15
Round result: win

Rattleghast
Tier 1 · Cost 10
Knockout adjacent allies and gain +10 Poison this battle for each ally Knockout.
No equipment observed on this monster.

Ninflora
Tier 4 · Cost 50
This and your Grass allies gain +60% Cooldown Speed permanently.
No equipment observed on this monster.

Ginsage
Tier 4 · Cost 50
Adjacent Grass allies gain +30% Cooldown Speed permanently.
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +120 Damage permanently.
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +1.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Danuki
Tier 4 · Cost 50
On ally knockout, this gains 100% of their Damage for this battle. (Except other Danuki)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 2Dollhime · Shrinell
- Ghost × 2Rattleghast · Danuki
- Grass × 2Ninflora · Ginsage
Ability text matches
- Ninflora references GrassThis and your Grass allies gain +60% Cooldown Speed permanently.Potential interaction with Ginsage.
- Ginsage references GrassAdjacent Grass allies gain +30% Cooldown Speed permanently.Potential interaction with Ninflora.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageNinflora: 150 · Ginsage: 450 · Shrinell: 480 · Danuki: 40
- PoisonRattleghast: 1
Round inventory
Trinkets
64 trinkets · 25 types

Gold Bracelet × 5
At the start of each day, give a random monster +8 Sell Value.

Quick Bell × 4
Monsters in your shop have +5% Cooldown Speed.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Membership Card
You can use 1 additional Item each day.

Gold Trophy × 2
On Victory Gain $8.

Power Pouch × 3
When you buy an item, give your monsters +2 Damage.

Quick Flag × 9
Your monsters in the leftmost column have +5% Cooldown Speed.

Bug Net
Bug monsters in the shop cost 3 less.

Training Weights × 5
+100 HP

Wood Sword × 5
Your monsters have +5 Damage.

Gold Nugget × 4
Increase Income by $3.

Sapphire Ring × 5
Monsters in your shop have +10% Heal.

Topaz Ring × 2
Monsters in your shop have +10% Shield.

Zenith Stone × 2
When your monsters gain stats, they gain +80% more (except Multicast).

Haste Orb
Your monsters have +15% Cooldown Speed.

Rocket Boots
Monsters in your shop gain Flying typing.

Razor Beak × 4
Your Flying monsters have +1 Multicast.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Barbell
+5000 HP

Mighty Bell × 2
Monsters in your shop have +300 Damage.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Grow Lamp
Your Grass monsters only need 2 copies to level up.

Mysterious Mask
Choose a trainer and gain their ability.
