Ranked run

Swim Coach

Run dqtrn66kpl0qsyq · Sep 14, 2026, 5:29 AM

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Patch unknownUpdated Sep 14, 2026, 6:25 AM15 observed rounds
Outcomeunknown
Record105
MMR2229?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 12

Round result: win

Open in Team Builder
Patch unknownUpdated Sep 14, 2026, 6:25 AM6 board slots61 trinkets
6 of 6board slots filled
Slot 1Level 2

Rattleghast

GhostToxic

Tier 1 · Cost 10

Cooldown3.5s
Multicast
Poison1
On Battle Start

Knockout adjacent allies and gain +10 Poison this battle for each ally Knockout.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Ninflora

FightingGrass

Tier 4 · Cost 50

Cooldown4s
Multicast
Damage100
On Victory

This and your Grass allies gain +40% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Sukoi

Water

Tier 2 · Cost 20

Cooldown2s
Multicast
Heal80
On Cast

On the first cast, level up the ally above for this battle (max level 4).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Dollhime

Curio

Tier 3 · Cost 40

Cooldown6s
Multicast

Exact level stats unavailable.

Ability / passive

On Trinket Gained +120 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Shrinell

Curio

Tier 4 · Cost 50

Cooldown8s
Multicast
Damage480
Ongoing

Ally behind has +1.5% Cooldown Speed for each Trinket that you own.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Danuki

Ghost

Tier 4 · Cost 50

Cooldown3s
Multicast
Damage40
Ability / passive

On ally knockout, this gains 100% of their Damage for this battle. (Except other Danuki)

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Curio × 2Dollhime · Shrinell
  • Ghost × 2Rattleghast · Danuki

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageNinflora: 100 · Shrinell: 480 · Danuki: 40
  • HealSukoi: 80
  • PoisonRattleghast: 1

Round inventory

Trinkets

61 trinkets · 24 types

Gold Bracelet × 5

At the start of each day, give a random monster +8 Sell Value.

Quick Bell × 4

Monsters in your shop have +5% Cooldown Speed.

Small Club

Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Membership Card

You can use 1 additional Item each day.

Gold Trophy × 2

On Victory Gain $8.

Power Pouch × 3

When you buy an item, give your monsters +2 Damage.

Quick Flag × 9

Your monsters in the leftmost column have +5% Cooldown Speed.

Bug Net

Bug monsters in the shop cost 3 less.

Training Weights × 5

+100 HP

Wood Sword × 5

Your monsters have +5 Damage.

Gold Nugget × 4

Increase Income by $3.

Sapphire Ring × 5

Monsters in your shop have +10% Heal.

Topaz Ring × 2

Monsters in your shop have +10% Shield.

Zenith Stone × 2

When your monsters gain stats, they gain +80% more (except Multicast).

Haste Orb

Your monsters have +15% Cooldown Speed.

Rocket Boots

Monsters in your shop gain Flying typing.

Razor Beak × 2

Your Flying monsters have +1 Multicast.

Tempo Charm

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Barbell

+5000 HP

Mighty Bell × 2

Monsters in your shop have +300 Damage.

Fancy Sword

Your monsters have +3% Damage for each Trinket you have.

Boxing Glove

On Victory Your team gains +5 Damage permanently.

Grow Lamp

Your Grass monsters only need 2 copies to level up.