Ranked run

Swim Coach

Run x6tmi66i7vs3ew5 · Sep 7, 2026, 9:07 PM

Back to profile
Patch unknownUpdated Sep 8, 2026, 3:39 AM12 observed rounds
Outcomeunknown
Record102
MMR1820?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 9

Round result: win

Open in Team Builder
Patch unknownUpdated Sep 8, 2026, 3:39 AM6 board slots12 trinkets
6 of 6board slots filled
Slot 1Level 2

Snapscald

FireWater

Tier 4 · Cost 50

Cooldown9s
Multicast
Burn20
Heal100
Ability / passive

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Sukoi

Water

Tier 2 · Cost 20

Cooldown2s
Multicast
Heal80
On Cast

On the first cast, level up the ally above for this battle (max level 4).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast3
Damage30
Heal30
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 4

Dewlotl

Water

Tier 1 · Cost 10

Cooldown4s
Multicast2
Damage30
Heal30
Ability / passive

When an ally levels up, this gains +40 Damage and +40 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn10
Heal60
On Cast

Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 4

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast6
Damage30
Heal30
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 5Snapscald · Sukoi · Swoonet · Dewlotl · Steamscuttle
  • Fire × 2Snapscald · Steamscuttle

Ability text matches

  • Steamscuttle references FireCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald.
  • Steamscuttle references WaterCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald, Sukoi, Swoonet, Dewlotl, Swoonet.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnSnapscald: 20 · Steamscuttle: 10
  • DamageSwoonet: 30 · Dewlotl: 30 · Swoonet: 30
  • HealSnapscald: 100 · Sukoi: 80 · Swoonet: 30 · Dewlotl: 30 · Steamscuttle: 60 · Swoonet: 30

Round inventory

Trinkets

12 trinkets · 10 types

Bargain Bin

The first Common monster you buy each day is free.

Gold Trophy × 3

On Victory Gain $8.

Wood Sword

Your monsters have +5 Damage.

Boxing Glove

On Victory Your team gains +5 Damage permanently.

Sea Crest

On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Rally Flag

On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Blitz Bell

Monsters in your shop have +30% Cooldown Speed.

Locked Box

The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Razor Beak

Your Flying monsters have +1 Multicast.

Ancient Plume

On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.