Ranked run
Swim Coach
Run x6tmi66i7vs3ew5 · Sep 7, 2026, 9:07 PM
Patch unknownUpdated Sep 8, 2026, 3:39 AM12 observed rounds

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 1
Round result: win
Patch unknownUpdated Sep 8, 2026, 3:39 AM4 board slots0 trinkets
4 of 6board slots filled
Slot 1Level 1

Frillet
Water
Tier 1 · Cost 10
Cooldown4s
Multicast—
Damage10
Heal10
Ability / passive
Evolves at level 3.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 2Level 1

Beetbud
FightingGrass
Tier 1 · Cost 10
Cooldown4.5s
Multicast—
Damage35
Ability / passive
Evolves at level 3.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 3Level 1

Swoonet
FlyingWater
Tier 1 · Cost 10
Cooldown6.5s
Multicast—
Damage30
Heal30
Ability / passive
This only needs 2 copies to level up. This can level up indefinitely.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 4Level 1

Beetbud
FightingGrass
Tier 1 · Cost 10
Cooldown4.5s
Multicast—
Damage35
Ability / passive
Evolves at level 3.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 2Frillet · Swoonet
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageFrillet: 10 · Beetbud: 35 · Swoonet: 30 · Beetbud: 35
- HealFrillet: 10 · Swoonet: 30
Round inventory
Trinkets
0 trinkets · 0 types
No trinkets were observed for this round.
