Ranked run
Black Belt
Run dhofvjp2qvunj4i · Sep 16, 2026, 1:31 AM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 27
Round result: loss

Shrinell
Tier 4 · Cost 50
Ally behind has +1.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Shikitsune
Tier 3 · Cost 35
Knocked-out allies are revived and gain +72% Cooldown Speed for this battle.
No equipment observed on this monster.

Celestia
Tier 4 · Cost 30
Disable abilities of enemy Ongoing monsters in this row.
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
Adjacent allies apply their Ongoing abilities 3 additional time(s).
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +180 Damage permanently.
No equipment observed on this monster.

Celestia
Tier 4 · Cost 30
Disable abilities of enemy Ongoing monsters in this row.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 2Shrinell · Dollhime
- Dragon × 2Celestia · Onsetra
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageShrinell: 480 · Shikitsune: 150 · Celestia: 260 · Onsetra: 300 · Celestia: 130
Round inventory
Trinkets
186 trinkets · 34 types

Kaleidoscope
Your monsters that don't share a type with any ally have +25% Cooldown Speed.

Tempo Charm × 9
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Bracelet × 8
At the start of each day, give a random monster +8 Sell Value.

Sapphire Ring × 5
Monsters in your shop have +10% Heal.

Topaz Ring × 9
Monsters in your shop have +10% Shield.

Gold Nugget × 6
Increase Income by $3.

Junk × 48
Does nothing.

Training Weights × 8
+100 HP

Ancient Plume
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Wood Sword × 7
Your monsters have +5 Damage.

Quick Bell × 7
Monsters in your shop have +5% Cooldown Speed.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Quick Flag × 11
Your monsters in the leftmost column have +5% Cooldown Speed.

Gold Trophy × 14
On Victory Gain $8.

Boxing Glove × 8
On Victory Your team gains +5 Damage permanently.

Power Pouch × 9
When you buy an item, give your monsters +2 Damage.

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Fancy Sword × 7
Your monsters have +3% Damage for each Trinket you have.

Barbell × 2
+5000 HP

Metronome × 4
When your monsters cast, they gain +10 Damage for this battle.

Giant Club × 3
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Master Crown × 4
Your top middle monster has +80% stats (except Cooldown and Multicast).

Haste Orb
Your monsters have +15% Cooldown Speed.

Rainbow Pearl
All monsters in your shop are SHINY.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

Grow Lamp
Your Grass monsters only need 2 copies to level up.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Mighty Bell
Monsters in your shop have +300 Damage.

Winged Crown
Your top middle monster has +1 Multicast.

Zenith Stone × 2
When your monsters gain stats, they gain +80% more (except Multicast).

Rocket Boots
Monsters in your shop gain Flying typing.

Mega Duplicator
Gain 2 additional copies of the next non-unique Trinket from a gift.
