Ranked run
Black Belt
Run dhofvjp2qvunj4i · Sep 16, 2026, 1:31 AM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 14
Round result: win

Sukoi
Tier 2 · Cost 20
On the first cast, level up all adjacent allies for this battle (max level 4).
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain 3 Junk Trinkets.
No equipment observed on this monster.

Pompummel
Tier 5 · Cost 55
Activate the On Victory ability of the ally above.
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +1% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +180 Damage permanently.
No equipment observed on this monster.

Pawsperity
Tier 2 · Cost 25
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 4Rubbin · Shrinell · Dollhime · Pawsperity
- Fighting × 2Pompummel · Pawsperity
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageRubbin: 120 · Pompummel: 300 · Shrinell: 320 · Pawsperity: 300
- HealSukoi: 80
Round inventory
Trinkets
116 trinkets · 24 types

Kaleidoscope
Your monsters that don't share a type with any ally have +25% Cooldown Speed.

Tempo Charm × 9
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Bracelet × 6
At the start of each day, give a random monster +8 Sell Value.

Sapphire Ring × 5
Monsters in your shop have +10% Heal.

Topaz Ring × 5
Monsters in your shop have +10% Shield.

Gold Nugget × 5
Increase Income by $3.

Junk × 30
Does nothing.

Training Weights × 4
+100 HP

Ancient Plume
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Wood Sword × 4
Your monsters have +5 Damage.

Quick Bell × 6
Monsters in your shop have +5% Cooldown Speed.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Quick Flag × 9
Your monsters in the leftmost column have +5% Cooldown Speed.

Gold Trophy × 9
On Victory Gain $8.

Boxing Glove × 4
On Victory Your team gains +5 Damage permanently.

Power Pouch × 3
When you buy an item, give your monsters +2 Damage.

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Fancy Sword × 3
Your monsters have +3% Damage for each Trinket you have.

Barbell × 2
+5000 HP

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Locked Box × 2
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Master Crown × 3
Your top middle monster has +80% stats (except Cooldown and Multicast).
