Ranked run

Black Belt

Run y8fm4dp2pwc0ozw · Sep 13, 2026, 8:17 PM

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Patch unknownUpdated Sep 13, 2026, 8:52 PM13 observed rounds
Outcomeunknown
Record85
MMR2518?
Tiermaster

Trainer effect

Black Belt

On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.

Selected team

Round 6

Round result: win

Open in Team Builder
Patch unknownUpdated Sep 13, 2026, 8:52 PM2 board slots5 trinkets
2 of 6board slots filled
Slot 1Level 3 · Shiny

Sukoi

Water

Tier 2 · Cost 20

Cooldown2s
Multicast
Heal80
On Cast

On the first cast, level up all adjacent allies for this battle (max level 4).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3 · Shiny

Beetdown

FightingGrass

Tier 1 · Cost 10

Cooldown4.5s
Multicast
Damage126
On Victory

+360 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

No repeated types on this board.

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageBeetdown: 126
  • HealSukoi: 80

Round inventory

Trinkets

5 trinkets · 5 types

Gold Trophy

On Victory Gain $8.

Tempo Charm

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Gold Bar

Increase Income by $10.

Rally Flag

On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.