Ranked run
Black Belt
Run y8fm4dp2pwc0ozw · Sep 13, 2026, 8:17 PM
Patch unknownUpdated Sep 13, 2026, 8:52 PM13 observed rounds

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 1
Round result: loss
Patch unknownUpdated Sep 13, 2026, 8:52 PM2 board slots1 trinkets
2 of 6board slots filled
Slot 1Level 2 · Shiny

Beetbud
FightingGrass
Tier 1 · Cost 10
Cooldown4.5s
Multicast—
Damage84
Ability / passive
Evolves at level 3.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 2Level 1 · Shiny

Sukoi
Water
Tier 2 · Cost 20
Cooldown6s
Multicast—
Heal80
On Cast
On the first cast, level up all adjacent allies for this battle (max level 4).
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Board signals
Team interactions
Shared types
No repeated types on this board.
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageBeetbud: 84
- HealSukoi: 80
Round inventory
Trinkets
1 trinkets · 1 types

Gold Trophy
On Victory Gain $8.
