Ranked run

Swim Coach

Run pxp0j7euvfkn9s0 · Sep 15, 2026, 10:31 PM

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Patch unknownUpdated Sep 15, 2026, 11:07 PM12 observed rounds
Outcomeunknown
Record102
MMR1424?
Tierbronze

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 11

Round result: win

Build code unavailable
Patch unknownUpdated Sep 15, 2026, 11:07 PM6 board slots13 trinkets
6 of 6board slots filled
Slot 1Level 1

Snapscald

FireWater

Tier 4 · Cost 50

Cooldown9s
Multicast
Burn10
Heal50
Ability / passive

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 8

Kappow

FightingWater

Tier 2 · Cost 30

Cooldown
Multicast

Exact level stats unavailable.

Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Lumijel

Water

Tier 3 · Cost 35

Cooldown5s
Multicast
Damage60
Heal90
On Battle Start

Allies of level 3 or above gain +60 Damage and +60 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3 · Shiny

Dewlotl

Water

Tier 1 · Cost 10

Cooldown4s
Multicast
Damage30
Heal30
Ability / passive

When an ally levels up, this gains +48 Damage and +48 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn15
Heal90
On Cast

Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 4

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast6
Damage30
Heal30
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 6Snapscald · Kappow · Lumijel · Dewlotl · Steamscuttle · Swoonet
  • Fire × 2Snapscald · Steamscuttle

Ability text matches

  • Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald.
  • Steamscuttle references WaterCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald, Kappow, Lumijel, Dewlotl, Swoonet.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnSnapscald: 10 · Steamscuttle: 15
  • DamageLumijel: 60 · Dewlotl: 30 · Swoonet: 30
  • HealSnapscald: 50 · Lumijel: 90 · Dewlotl: 30 · Steamscuttle: 90 · Swoonet: 30

Round inventory

Trinkets

13 trinkets · 11 types

Gold Trophy

On Victory Gain $8.

Gold Nugget

Increase Income by $3.

Fake Diamond

The next time you lose a battle, gain $40.

Power Crown

Your top middle monster has +20 Damage.

Bargain Bin

The first Common monster you buy each day is free.

Boxing Glove

On Victory Your team gains +5 Damage permanently.

Locked Box

The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Rally Flag

On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.

Sapphire Amulet × 3

You receive 25% more Heal.