Ranked run
Black Belt
Run hlk0q1wlpjna9wn · Sep 15, 2026, 11:19 PM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 12
Round result: win

Pawsperity
Tier 2 · Cost 25
Gain 6 random non-unique Common Trinkets.
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain a random non-unique Common Trinket, then improve this ability for this battle.
No equipment observed on this monster.

Boomagon
Tier 2 · Cost 30
Give the ally behind +8% Cooldown Speed permanently.
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +720 Damage permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 4Pawsperity · Rubbin · Gachapod · Dollhime
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamagePawsperity: 600 · Rubbin: 120 · Gachapod: 100 · Boomagon: 40
Round inventory
Trinkets
81 trinkets · 21 types

Gold Nugget × 6
Increase Income by $3.

Junk × 6
Does nothing.

Fire Orb
Your Fire monsters have +3 Burn.

Gold Bracelet × 5
At the start of each day, give a random monster +8 Sell Value.

Tempo Charm × 10
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Topaz Ring × 8
Monsters in your shop have +10% Shield.

Training Weights × 6
+100 HP

Bargain Bin
The first Common monster you buy each day is free.

Sapphire Ring × 5
Monsters in your shop have +10% Heal.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Quick Bell × 4
Monsters in your shop have +5% Cooldown Speed.

Quick Flag × 2
Your monsters in the leftmost column have +5% Cooldown Speed.

Power Pouch × 6
When you buy an item, give your monsters +2 Damage.

Boxing Glove × 3
On Victory Your team gains +5 Damage permanently.

Silver Watch × 2
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Gold Trophy × 3
On Victory Gain $8.

Wood Sword × 6
Your monsters have +5 Damage.

Momentum Flag × 2
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Locked Box × 2
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.
