Ranked run
Gamer
Run 4lrdwvwczzdar8o · Aug 31, 2026, 4:30 PM

Trainer effect
Gamer
Gain a Mythical monster and $30 on day 9.
Selected team
Round 12
Round result: win

Ginsage
Tier 4 · Cost 50
Adjacent Grass allies gain +10% Cooldown Speed permanently.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 3 for this battle.
No equipment observed on this monster.

Ginsage
Tier 4 · Cost 50
Adjacent Grass allies gain +10% Cooldown Speed permanently.
No equipment observed on this monster.

Cinnabark
Tier 2 · Cost 20
Has additional Shield equal to 300% of the Poison stacks on the enemy.
No equipment observed on this monster.

Omnichrome
Tier 6 · Cost 80
Gain 160% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).
No equipment observed on this monster.

Vengrieve
Tier 5 · Cost 45
Exact level stats unavailable.
Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
No equipment observed on this monster.
Board signals
Team interactions
Shared types
No repeated types on this board.
Ability text matches
- Ginsage references GrassAdjacent Grass allies gain +10% Cooldown Speed permanently.Potential interaction with Ginsage.
- Ginsage references GrassAdjacent Grass allies gain +10% Cooldown Speed permanently.Potential interaction with Ginsage.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageGinsage: 150 · Draconarch: 100 · Ginsage: 150 · Omnichrome: 1
- PoisonCinnabark: 15
Round inventory
Trinkets
25 trinkets · 20 types

Junk × 2
Does nothing.

Gold Nugget × 2
Increase Income by $3.

Bargain Bin
The first Common monster you buy each day is free.

Quick Flag × 2
Your monsters in the leftmost column have +5% Cooldown Speed.

Gold Trophy
On Victory Gain $8.

Sapphire Ring × 2
Monsters in your shop have +10% Heal.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Market License
Increase shop rank by 1.

Training Weights
+100 HP

Topaz Ring
Monsters in your shop have +10% Shield.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Power Pouch × 2
When you buy an item, give your monsters +2 Damage.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Wood Sword
Your monsters have +5 Damage.

Master Crown
Your top middle monster has +80% stats (except Cooldown and Multicast).

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Barbell
+5000 HP

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.
