Ranked run
Mad Scientist
Run zr3enc004b1k67s · Sep 16, 2026, 1:40 AM

Trainer effect
Mad Scientist
On day 7, transform monsters on your active team into random level 1 Legendary monsters.
Selected team
Round 21
Round result: win

Dracana
Tier 3 · Cost 30
Charge the ally behind by 3 second(s) and give this +5% Cooldown Speed for this battle. (Dracana can't receive charge)
No equipment observed on this monster.

Aerophim
Tier 6 · Cost 80
Give adjacent allies +60 Multicast permanently and transform them into random monsters of their rarity.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 3 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.

Faebloom
Tier 6 · Cost 80
Mythical Item may appear in your shop. Ongoing Adjacent allies have +36% Damage per Mythical Item used.
No equipment observed on this monster.

Vengrieve
Tier 5 · Cost 45
Exact level stats unavailable.
Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
No equipment observed on this monster.
Board signals
Team interactions
Shared types
No repeated types on this board.
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageDracana: 15 · Aerophim: 666 · Gachapod: 360 · Faebloom: 777
- HealSukoi: 80
Round inventory
Trinkets
221 trinkets · 53 types

Quick Flag × 11
Your monsters in the leftmost column have +5% Cooldown Speed.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Boxing Glove × 10
On Victory Your team gains +5 Damage permanently.

Power Crown × 4
Your top middle monster has +20 Damage.

Earth Crest × 5
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Small Club
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Sapphire Amulet × 6
You receive 25% more Heal.

Speed Crest × 4
Your monsters in the rightmost column have +20% Cooldown Speed.

Scrap Sword × 5
Your monsters have +2 Damage for each Common Trinket you have.

Blitz Bell
Monsters in your shop have +30% Cooldown Speed.

Razor Beak
Your Flying monsters have +1 Multicast.

Haste Crown × 2
Your top middle monster has +30% Cooldown Speed.

Metronome × 3
When your monsters cast, they gain +10 Damage for this battle.

Zenith Stone × 2
When your monsters gain stats, they gain +80% more (except Multicast).

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Tempo Charm × 11
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Membership Card × 4
You can use 1 additional Item each day.

Market License
Increase shop rank by 1.

Poison Bell × 5
Toxic monsters in your shop have +6 Poison.

Silver Watch × 3
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Ancient Plume
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Momentum Flag × 2
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Mighty Bell
Monsters in your shop have +300 Damage.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Wood Sword × 9
Your monsters have +5 Damage.

Training Weights × 9
+100 HP

Sapphire Ring × 5
Monsters in your shop have +10% Heal.

Topaz Ring × 10
Monsters in your shop have +10% Shield.

Gold Trophy × 12
On Victory Gain $8.

Power Pouch × 9
When you buy an item, give your monsters +2 Damage.

Quick Bell × 13
Monsters in your shop have +5% Cooldown Speed.

Gold Nugget × 5
Increase Income by $3.

Locked Box × 4
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Gold Bracelet × 11
At the start of each day, give a random monster +8 Sell Value.

Excalibur
Your monsters have +350 Damage.

Fire Orb × 2
Your Fire monsters have +3 Burn.

Fire Bell × 3
Fire monsters in your shop have +5 Burn.

Poison Orb × 5
Your Toxic monsters have +3 Poison.

Power Band
Give the first monster you buy each day +20 Damage.

Terrarium × 4
Your Bug monsters have +20% Damage.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Topaz Amulet × 2
You receive 25% more Shield.

Power Bell × 2
Monsters in your shop have +25 Damage.

Metal Bat × 2
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

Rainbow Pearl
All monsters in your shop are SHINY.

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Mysterious Mask
Choose a trainer and gain their ability.

Ultra Duplicator
Gain an additional copy of each non-unique Trinket from a gift.

Holy Grail × 10
On Victory Gain $100.

Mega Upgrade Disc × 7
When a monster reaches level 3, level it up again and destroy this.

Master Crown × 2
Your top middle monster has +80% stats (except Cooldown and Multicast).
