Ranked run
Burglar
Run lza31au8y7vpfqz · Aug 28, 2026, 7:31 PM

Trainer effect
Burglar
Trinket gifts only offer 2 choices, but you can take both of them.
Selected team
Round 6
Round result: win

Bonshell
Tier 2 · Cost 20
+200 Damage and +200 Shield for this battle.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain a Junk Trinket.
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain 2 Junk Trinkets.
No equipment observed on this monster.

Furnadon
Tier 1 · Cost 10
Has an additional +2 Burn for each Trinket that you own.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 2Rubbin · Furnadon
- Fire × 2Steamscuttle · Furnadon
Ability text matches
- Steamscuttle references FireCharge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)Potential interaction with Furnadon, Steamscuttle.
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)Potential interaction with Steamscuttle.
- Steamscuttle references FireCharge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)Potential interaction with Steamscuttle, Furnadon.
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)Potential interaction with Steamscuttle.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 5 · Furnadon: 8 · Steamscuttle: 5
- DamageRubbin: 40 · Rubbin: 80
- HealSteamscuttle: 30 · Steamscuttle: 30
- ShieldBonshell: 200
Round inventory
Trinkets
21 trinkets · 14 types

Hero's Sword
Your monsters have +12 Damage.

Sapphire Ring × 3
Monsters in your shop have +10% Heal.

Wood Sword × 3
Your monsters have +5 Damage.

Training Weights × 2
+100 HP

Junk × 3
Does nothing.

Gold Nugget
Increase Income by $3.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Power Crown
Your top middle monster has +20 Damage.

Sea Crest
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Power Band
Give the first monster you buy each day +20 Damage.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Gold Trophy
On Victory Gain $8.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Power Pouch
When you buy an item, give your monsters +2 Damage.
