Ranked run
Burglar
Run lza31au8y7vpfqz · Aug 28, 2026, 7:31 PM

Trainer effect
Burglar
Trinket gifts only offer 2 choices, but you can take both of them.
Selected team
Round 12
Round result: win

Onsetra
Tier 5 · Cost 50
The ally behind applies its Ongoing abilities 1 additional time(s).
No equipment observed on this monster.

Ouroblaze
Tier 5 · Cost 55
Has additional Burn equal to 70% of the Burn stacks on the enemy.
No equipment observed on this monster.

Snapscald
Tier 4 · Cost 50
Trigger this when an ally of level 3 or above casts. (Except other Snapscald)
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +1% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Furnadon
Tier 1 · Cost 10
Has an additional +3 Burn for each Trinket that you own.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Fire × 4Ouroblaze · Snapscald · Steamscuttle · Furnadon
- Curio × 2Shrinell · Furnadon
- Dragon × 2Onsetra · Ouroblaze
- Water × 2Snapscald · Steamscuttle
Ability text matches
- Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Ouroblaze, Snapscald, Furnadon.
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSnapscald: 10 · Steamscuttle: 15 · Furnadon: 12
- DamageOnsetra: 100 · Ouroblaze: 400 · Shrinell: 320
- HealSnapscald: 50 · Steamscuttle: 90
Round inventory
Trinkets
47 trinkets · 23 types

Hero's Sword
Your monsters have +12 Damage.

Sapphire Ring × 3
Monsters in your shop have +10% Heal.

Wood Sword × 3
Your monsters have +5 Damage.

Training Weights × 5
+100 HP

Junk × 17
Does nothing.

Gold Nugget
Increase Income by $3.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Power Crown
Your top middle monster has +20 Damage.

Sea Crest
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Power Band
Give the first monster you buy each day +20 Damage.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Gold Trophy
On Victory Gain $8.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Blitz Bell
Monsters in your shop have +30% Cooldown Speed.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Sapphire Amulet
You receive 25% more Heal.

Gold-o-matic
Increase Income by $30.

Winged Crown
Your top middle monster has +1 Multicast.

Haste Orb
Your monsters have +15% Cooldown Speed.

Haste Crown
Your top middle monster has +30% Cooldown Speed.
