Ranked run

Swim Coach

Run 8npng01qxdoa0jj · Aug 29, 2026, 9:17 AM

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Patch unknownUpdated Aug 29, 2026, 10:37 AM11 observed rounds
Outcomeunknown
Record101
MMR2620?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 11

Round result: win

Open in Team Builder
Patch unknownUpdated Aug 29, 2026, 10:37 AM6 board slots29 trinkets
6 of 6board slots filled
Slot 1Level 2

Orcana

Water

Tier 4 · Cost 45

Cooldown8s
Multicast
Heal200
Ongoing

Has an additional +400 Damage and +400 Heal for each ally of level 3 or above.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3 · Shiny

Sukoi

Water

Tier 2 · Cost 20

Cooldown2s
Multicast
Heal80
On Cast

On the first cast, level up all adjacent allies for this battle (max level 4).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn5
Heal30
On Cast

Charge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 4

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast6
Damage30
Heal30
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn15
Heal90
On Cast

Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Dewlotl

Water

Tier 1 · Cost 10

Cooldown4s
Multicast
Damage30
Heal30
Ability / passive

When an ally levels up, this gains +40 Damage and +40 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 5Orcana · Sukoi · Steamscuttle · Swoonet · Dewlotl

Ability text matches

  • Steamscuttle references WaterCharge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)Potential interaction with Orcana, Sukoi, Swoonet, Steamscuttle, Dewlotl.
  • Steamscuttle references FireCharge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)Potential interaction with Steamscuttle.
  • Steamscuttle references WaterCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Orcana, Sukoi, Steamscuttle, Swoonet, Dewlotl.
  • Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Steamscuttle.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnSteamscuttle: 5 · Steamscuttle: 15
  • DamageSwoonet: 30 · Dewlotl: 30
  • HealOrcana: 200 · Sukoi: 80 · Steamscuttle: 30 · Swoonet: 30 · Steamscuttle: 90 · Dewlotl: 30

Round inventory

Trinkets

29 trinkets · 18 types

Gold Trophy × 4

On Victory Gain $8.

Bargain Bin

The first Common monster you buy each day is free.

Quick Flag × 2

Your monsters in the leftmost column have +5% Cooldown Speed.

Rainbow Berry

Your monsters have +4 Damage for each unique type on your team.

Power Pouch × 4

When you buy an item, give your monsters +2 Damage.

Topaz Ring × 2

Monsters in your shop have +10% Shield.

Echo Charm

Your monsters' On Bought abilities activate an additional time.

Wood Sword × 2

Your monsters have +5 Damage.

Sea Crest

On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Sapphire Ring × 2

Monsters in your shop have +10% Heal.

Sapphire Amulet × 2

You receive 25% more Heal.

Gold Nugget

Increase Income by $3.

Training Weights

+100 HP

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Rally Flag

On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Junk

Does nothing.

Haste Crown

Your top middle monster has +30% Cooldown Speed.