Ranked run
Burglar
Run 67wgxqxuz5v8ham · Aug 29, 2026, 1:15 PM

Trainer effect
Burglar
Trinket gifts only offer 2 choices, but you can take both of them.
Selected team
Round 9
Round result: loss

Opalion
Tier 4 · Cost 50
Trigger 2 random Rock allies. (Except other Opalion)
No equipment observed on this monster.

Vipair
Tier 3 · Cost 35
Gains +8 Poison permanently whenever you gain a Trinket.
No equipment observed on this monster.

Shikitsune
Tier 3 · Cost 35
Knocked-out allies are revived and gain +40% Cooldown Speed for this battle.
No equipment observed on this monster.

Cinnabark
Tier 2 · Cost 20
Has additional Shield equal to 200% of the Poison stacks on the enemy.
No equipment observed on this monster.

Rattleghast
Tier 1 · Cost 10
Knockout adjacent allies and gain +10 Poison this battle for each ally Knockout.
No equipment observed on this monster.

Nekoffin
Tier 2 · Cost 20
Gain 2 random non-unique Common Trinkets.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Ghost × 3Shikitsune · Rattleghast · Nekoffin
- Toxic × 3Vipair · Cinnabark · Rattleghast
- Curio × 2Vipair · Nekoffin
- Rock × 2Opalion · Cinnabark
Ability text matches
- Opalion references RockTrigger 2 random Rock allies. (Except other Opalion)Potential interaction with Cinnabark.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageShikitsune: 100 · Nekoffin: 500
- PoisonVipair: 10 · Cinnabark: 10 · Rattleghast: 1
- ShieldOpalion: 84
Round inventory
Trinkets
48 trinkets · 21 types

Junk × 21
Does nothing.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Gold Bracelet × 2
At the start of each day, give a random monster +8 Sell Value.

Rainbow Berry
Your monsters have +4 Damage for each unique type on your team.

Power Crown
Your top middle monster has +20 Damage.

Poison Orb
Your Toxic monsters have +3 Poison.

Gold Trophy
On Victory Gain $8.

Training Weights × 2
+100 HP

Membership Card × 2
You can use 1 additional Item each day.

Small Club × 2
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Poison Bell × 2
Toxic monsters in your shop have +6 Poison.

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.

Haste Orb × 2
Your monsters have +15% Cooldown Speed.

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Silver Watch
When a monster levels up from a merge, it gains +15% Cooldown Speed.

Ancient Plume
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.
