Ranked run
Lucky Girl
Run i7hiup2t9vrqksy · Sep 13, 2026, 2:12 AM
Patch unknownUpdated Sep 13, 2026, 3:56 AM7 observed rounds

Trainer effect
Lucky Girl
SHINY monsters are more likely to appear.
Selected team
Round 2
Round result: loss
Patch unknownUpdated Sep 13, 2026, 3:56 AM5 board slots1 trinkets
5 of 6board slots filled
Slot 1Level 1

Dribblet
Water
Tier 1 · Cost 10
Cooldown3.5s
Multicast—
Heal15
Ability / passive
Evolves at level 3.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 2Level 2

Mosslug
GrassWater
Tier 1 · Cost 10
Cooldown6s
Multicast—
Heal60
On Cast
+40 Damage for this battle.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 3Level 1 · Shiny

Panbud
Grass
Tier 1 · Cost 10
Cooldown5.5s
Multicast—
Damage30
Ability / passive
Evolves at level 3.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 4Level 1 · Shiny

Joltail
Electric
Tier 1 · Cost 15
Cooldown4.5s
Multicast—
Damage1
Shock4
On Battle Start
+1 Shock permanently.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 5Level 1

Scorchimp
Fire
Tier 1 · Cost 10
Cooldown5.5s
Multicast—
Burn5
Damage5
Ability / passive
Evolves at level 3.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Board signals
Team interactions
Shared types
- Grass × 2Mosslug · Panbud
- Water × 2Dribblet · Mosslug
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnScorchimp: 5
- DamagePanbud: 30 · Joltail: 1 · Scorchimp: 5
- HealDribblet: 15 · Mosslug: 60
- ShockJoltail: 4
Round inventory
Trinkets
1 trinkets · 1 types

Gold Nugget
Increase Income by $3.
