Ranked run
Swim Coach
Run jn5mszibkqyirw0 · Jul 29, 2026, 2:41 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 9
Round result: loss

Shelldra
Tier 4 · Cost 40
Every 4 seconds, +1 Multicast for this battle.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +60 Heal permanently.
No equipment observed on this monster.

Shelldra
Tier 4 · Cost 40
Every 4 seconds, +1 Multicast for this battle.
No equipment observed on this monster.

Galvanine
Tier 5 · Cost 50
+50% Cooldown Speed and +4 Shock for this battle.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)
No equipment observed on this monster.

Plunderbird
Tier 2 · Cost 30
Gain $1.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 3Shelldra · Aster · Plunderbird
Ability text matches
- Aster references WaterAdjacent Water allies gain +60 Heal permanently.Potential interaction with Shelldra, Shelldra, Plunderbird.
- Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine.
Recent pair signals
Current Balance 12 · recent ranked rounds.
- Aster + Plunderbird1,175 rounds together · 51% round win association1,175 observed win/loss round results
- Aster + Shelldra704 rounds together · 51% round win association704 observed win/loss round results
- Plunderbird + Shelldra658 rounds together · 51% round win association658 observed win/loss round results
- Galvanine + Ironcore608 rounds together · 48% round win association608 observed win/loss round results
- Ironcore + Plunderbird214 rounds together · 47% round win association214 observed win/loss round results
- Ironcore + Shelldra171 rounds together · 46% round win association171 observed win/loss round results
- Galvanine + Plunderbird156 rounds together · 56% round win association156 observed win/loss round results
- Galvanine + Shelldra121 rounds together · 45% round win association121 observed win/loss round results
- Aster + Galvanine96 rounds together · 58% round win association96 observed win/loss round results
- Aster + Ironcore52 rounds together · 48% round win association52 observed win/loss round results
Team toolkit
- DamageShelldra: 15 · Shelldra: 15 · Galvanine: 20 · Ironcore: 30 · Plunderbird: 1
- HealShelldra: 15 · Aster: 40 · Shelldra: 15 · Plunderbird: 25
- ShockGalvanine: 12
Round inventory
Trinkets
10 trinkets · 9 types

Gold Trophy × 2
On Victory Gain $8.

Gold Nugget
At the start of each day, gain $3.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Market License
Increase shop rank by 1.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Sapphire Amulet
You receive 25% more Heal.

Research Notes
Legendary monsters are much more likely to appear in your shop.

Mighty Bell
Monsters in your shop have +200 Damage.
