Ranked run

Swim Coach

Run jn5mszibkqyirw0 · Jul 29, 2026, 2:41 AM

Back to profile
Patch unknownUpdated Jul 29, 2026, 3:20 AM13 observed rounds
Outcomeunknown
Record103
MMR1323?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 11

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 29, 2026, 3:20 AM6 board slots12 trinkets
6 of 6board slots filled
Slot 1Level 1

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4 seconds, +1 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Torrantler

Water

Tier 5 · Cost 50

Cooldown8s
Multicast2
Heal200
On Cast

Trigger adjacent Water allies. (Except other Torrantler)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4 seconds, +2 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage20
Shock12
On Cast

+50% Cooldown Speed and +4 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Aster

Water

Tier 3 · Cost 40

Cooldown3s
Multicast
Heal40
On Battle Start

Adjacent Water allies gain +60 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 3Shelldra · Torrantler · Aster

Ability text matches

  • Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Shelldra, Shelldra, Aster.
  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine.
  • Aster references WaterAdjacent Water allies gain +60 Heal permanently.Potential interaction with Shelldra, Torrantler, Shelldra.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Aster + Shelldra704 rounds together · 51% round win association704 observed win/loss round results
  • Galvanine + Ironcore608 rounds together · 48% round win association608 observed win/loss round results
  • Shelldra + Torrantler456 rounds together · 53% round win association456 observed win/loss round results
  • Aster + Torrantler451 rounds together · 59% round win association451 observed win/loss round results
  • Ironcore + Shelldra171 rounds together · 46% round win association171 observed win/loss round results
  • Galvanine + Shelldra121 rounds together · 45% round win association121 observed win/loss round results
  • Aster + Galvanine96 rounds together · 58% round win association96 observed win/loss round results
  • Galvanine + Torrantler79 rounds together · 57% round win association79 observed win/loss round results
  • Aster + Ironcore52 rounds together · 48% round win association52 observed win/loss round results
  • Ironcore + Torrantler24 rounds together · 50% round win association24 observed win/loss round results

Team toolkit

  • DamageShelldra: 15 · Shelldra: 15 · Galvanine: 20 · Ironcore: 30
  • HealShelldra: 15 · Torrantler: 200 · Shelldra: 15 · Aster: 40
  • ShockGalvanine: 12

Round inventory

Trinkets

12 trinkets · 11 types

Gold Trophy × 2

On Victory Gain $8.

Gold Nugget

At the start of each day, gain $3.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Market License

Increase shop rank by 1.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.

Sapphire Amulet

You receive 25% more Heal.

Research Notes

Legendary monsters are much more likely to appear in your shop.

Mighty Bell

Monsters in your shop have +200 Damage.

Haste Crown

Your top middle monster has +30% Cooldown Speed.

Barbell

+5000 HP