Ranked run
Swim Coach
Run jn5mszibkqyirw0 · Jul 29, 2026, 2:41 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 13
Round result: win

Shelldra
Tier 4 · Cost 40
Every 4 seconds, +1 Multicast for this battle.
No equipment observed on this monster.

Torrantler
Tier 5 · Cost 50
Trigger adjacent Water allies. (Except other Torrantler)
No equipment observed on this monster.

Shelldra
Tier 4 · Cost 40
Every 4 seconds, +2 Multicast for this battle.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)
No equipment observed on this monster.

Galvanine
Tier 5 · Cost 50
+50% Cooldown Speed and +6 Shock for this battle.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 2Shelldra · Torrantler
Ability text matches
- Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Shelldra, Shelldra.
- Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine.
- Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine.
Recent pair signals
Current Balance 12 · recent ranked rounds.
- Galvanine + Ironcore591 rounds together · 48% round win association591 observed win/loss round results
- Shelldra + Torrantler439 rounds together · 53% round win association439 observed win/loss round results
- Ironcore + Shelldra165 rounds together · 46% round win association165 observed win/loss round results
- Galvanine + Shelldra120 rounds together · 45% round win association120 observed win/loss round results
- Galvanine + Torrantler79 rounds together · 57% round win association79 observed win/loss round results
- Ironcore + Torrantler24 rounds together · 50% round win association24 observed win/loss round results
Team toolkit
- DamageShelldra: 15 · Shelldra: 15 · Ironcore: 30 · Galvanine: 30 · Ironcore: 30
- HealShelldra: 15 · Torrantler: 200 · Shelldra: 15
- ShockGalvanine: 18
Round inventory
Trinkets
14 trinkets · 13 types

Gold Trophy × 2
On Victory Gain $8.

Gold Nugget
At the start of each day, gain $3.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Market License
Increase shop rank by 1.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Sapphire Amulet
You receive 25% more Heal.

Research Notes
Legendary monsters are much more likely to appear in your shop.

Mighty Bell
Monsters in your shop have +200 Damage.

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Barbell
+5000 HP

Winged Crown
Your top middle monster has +1 Multicast.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).
