Ranked run
Treasure Hunter
Run tbjtwiaj2i5bmie · Sep 12, 2026, 3:43 AM

Trainer effect
Treasure Hunter
When you get Trinket gifts, your choices are 1 rarity tier higher.
Selected team
Round 8
Round result: loss

Rubbin
Tier 1 · Cost 15
Gain 2 Junk Trinkets.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +1% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Furnadon
Tier 1 · Cost 10
Has an additional +3 Burn for each Trinket that you own.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 3Rubbin · Shrinell · Furnadon
- Fire × 2Furnadon · Steamscuttle
- Water × 2Sukoi · Steamscuttle
Ability text matches
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Sukoi, Sukoi.
- Steamscuttle references FireCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Furnadon.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnFurnadon: 12 · Steamscuttle: 10
- DamageRubbin: 80 · Shrinell: 320
- HealSukoi: 80 · Sukoi: 80 · Steamscuttle: 60
Round inventory
Trinkets
20 trinkets · 9 types

Junk × 10
Does nothing.

Fire Orb × 2
Your Fire monsters have +3 Burn.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Membership Card
You can use 1 additional Item each day.

Sapphire Ring
Monsters in your shop have +10% Heal.

Gold Bracelet × 2
At the start of each day, give a random monster +8 Sell Value.

Gold Bar
Increase Income by $10.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Haste Orb
Your monsters have +15% Cooldown Speed.
