Ranked run

Treasure Hunter

Run tbjtwiaj2i5bmie · Sep 12, 2026, 3:43 AM

Back to profile
Patch unknownUpdated Sep 12, 2026, 6:12 AM8 observed rounds
Outcomeunknown
Record35
MMR2138?
Tiermaster

Trainer effect

Treasure Hunter

When you get Trinket gifts, your choices are 1 rarity tier higher.

Selected team

Round 6

Round result: loss

Open in Team Builder
Patch unknownUpdated Sep 12, 2026, 6:12 AM4 board slots15 trinkets
4 of 6board slots filled
Slot 1Level 1

Sukoi

Water

Tier 2 · Cost 20

Cooldown6s
Multicast
Heal80
On Cast

On the first cast, level up the ally above for this battle (max level 4).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Nekoffin

CurioGhost

Tier 2 · Cost 20

Cooldown13s
Multicast
Damage500
On Knocked Out

Gain 2 random non-unique Common Trinkets.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Furnadon

CurioFire

Tier 1 · Cost 10

Cooldown5s
Multicast
Burn12
Ongoing

Has an additional +3 Burn for each Trinket that you own.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Rubbin

Curio

Tier 1 · Cost 15

Cooldown6.5s
Multicast
Damage80
On Battle Start

Gain 2 Junk Trinkets.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Curio × 3Nekoffin · Furnadon · Rubbin

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnFurnadon: 12
  • DamageNekoffin: 500 · Rubbin: 80
  • HealSukoi: 80

Round inventory

Trinkets

15 trinkets · 8 types

Junk × 6

Does nothing.

Fire Orb × 2

Your Fire monsters have +3 Burn.

Tempo Charm

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Membership Card

You can use 1 additional Item each day.

Sapphire Ring

Monsters in your shop have +10% Heal.

Gold Bracelet × 2

At the start of each day, give a random monster +8 Sell Value.

Gold Bar

Increase Income by $10.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.