Ranked run

Swim Coach

Run 92fep86wr3eyvnd · Sep 13, 2026, 4:31 AM

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Patch unknownUpdated Sep 13, 2026, 4:54 AM11 observed rounds
Outcomeunknown
Record65
MMR2086?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 11

Round result: loss

Open in Team Builder
Patch unknownUpdated Sep 13, 2026, 4:54 AM6 board slots12 trinkets
6 of 6board slots filled
Slot 1Level 3

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn15
Heal90
On Cast

Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Dewlotl

Water

Tier 1 · Cost 10

Cooldown4s
Multicast
Damage30
Heal30
Ability / passive

When an ally levels up, this gains +40 Damage and +40 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Snapscald

FireWater

Tier 4 · Cost 50

Cooldown9s
Multicast
Burn10
Heal50
Ability / passive

Trigger this when an ally of level 3 or above casts. (Except other Snapscald)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown6.5s
Multicast3
Damage30
Heal30
Ability / passive

This only needs 2 copies to level up. This can level up indefinitely.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1 · Shiny

Vengrieve

Ghost

Tier 5 · Cost 45

Cooldown4.8s
Multicast

Exact level stats unavailable.

On Cast

Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Lumijel

Water

Tier 3 · Cost 35

Cooldown5s
Multicast
Damage60
Heal90
On Battle Start

Allies of level 3 or above gain +60 Damage and +60 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 5Steamscuttle · Dewlotl · Snapscald · Swoonet · Lumijel
  • Fire × 2Steamscuttle · Snapscald

Ability text matches

  • Steamscuttle references FireCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Snapscald.
  • Steamscuttle references WaterCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Dewlotl, Snapscald, Swoonet, Lumijel.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnSteamscuttle: 15 · Snapscald: 10
  • DamageDewlotl: 30 · Swoonet: 30 · Lumijel: 60
  • HealSteamscuttle: 90 · Dewlotl: 30 · Snapscald: 50 · Swoonet: 30 · Lumijel: 90

Round inventory

Trinkets

12 trinkets · 10 types

Tempo Charm × 2

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Nugget

Increase Income by $3.

Rally Flag

On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Sapphire Amulet × 2

You receive 25% more Heal.

Market License

Increase shop rank by 1.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.

Power Bell

Monsters in your shop have +25 Damage.

Sapphire Ring

Monsters in your shop have +10% Heal.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Fancy Sword

Your monsters have +3% Damage for each Trinket you have.