Ranked run

Musician

Run b31h0gpedwy8om4 · Jul 28, 2026, 4:40 AM

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Patch unknownUpdated Jul 28, 2026, 5:20 AM13 observed rounds
Outcomeunknown
Record85
MMR1661?
Tiermaster

Trainer effect

Musician

If you have exactly 1 Electric monster on your team, it will have +150% Shock.

Selected team

Round 3

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 5:20 AM6 board slots1 trinkets
6 of 6board slots filled
Slot 1Level 2 · Shiny

Joltail

Electric

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Damage2
Shock8
On Battle Start

+2 Shock permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Panbud

Grass

Tier 1 · Cost 10

Cooldown5.5s
Multicast
Damage25
Ability / passive

Evolves at level 3.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Magmite

FireRock

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Burn4
Shield40
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Scorchimp

Fire

Tier 1 · Cost 10

Cooldown5.5s
Multicast
Burn5
Damage5
Ability / passive

Evolves at level 3.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Venopuff

Toxic

Tier 1 · Cost 15

Cooldown3.5s
Multicast
Poison4
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Stingarde

Bug

Tier 1 · Cost 10

Cooldown5s
Multicast
Damage150
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Fire × 2Magmite · Scorchimp

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Magmite + Scorchimp1,164 rounds together · 62% round win association1,164 observed win/loss round results
  • Magmite + Stingarde348 rounds together · 68% round win association348 observed win/loss round results
  • Joltail + Stingarde341 rounds together · 59% round win association341 observed win/loss round results
  • Magmite + Venopuff329 rounds together · 62% round win association329 observed win/loss round results
  • Scorchimp + Stingarde317 rounds together · 62% round win association317 observed win/loss round results
  • Stingarde + Venopuff300 rounds together · 56% round win association300 observed win/loss round results
  • Joltail + Magmite261 rounds together · 57% round win association261 observed win/loss round results
  • Panbud + Stingarde233 rounds together · 51% round win association233 observed win/loss round results
  • Scorchimp + Venopuff195 rounds together · 55% round win association195 observed win/loss round results
  • Magmite + Panbud146 rounds together · 55% round win association146 observed win/loss round results
  • Joltail + Scorchimp144 rounds together · 54% round win association144 observed win/loss round results
  • Joltail + Venopuff138 rounds together · 57% round win association138 observed win/loss round results
  • Panbud + Scorchimp138 rounds together · 54% round win association138 observed win/loss round results
  • Joltail + Panbud120 rounds together · 50% round win association120 observed win/loss round results
  • Panbud + Venopuff107 rounds together · 46% round win association107 observed win/loss round results

Team toolkit

  • BurnMagmite: 4 · Scorchimp: 5
  • DamageJoltail: 2 · Panbud: 25 · Scorchimp: 5 · Stingarde: 150
  • PoisonVenopuff: 4
  • ShieldMagmite: 40
  • ShockJoltail: 8

Round inventory

Trinkets

1 trinkets · 1 types

Quick Bell

Monsters in your shop have +5% Cooldown Speed.