Ranked run
Burglar
Run dhh7gdz0ylvb5a8 · Sep 16, 2026, 6:37 AM

Trainer effect
Burglar
Trinket gifts only offer 2 choices, but you can take both of them.
Selected team
Round 9
Round result: win

Mallogre
Tier 4 · Cost 45
+5 Damage and +5 Shield permanently for each Trinket that you own.
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain 6 Junk Trinkets.
No equipment observed on this monster.

Furnadon
Tier 1 · Cost 10
Has an additional +2 Burn for each Trinket that you own.
No equipment observed on this monster.

Nekoffin
Tier 2 · Cost 20
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.

Rattleghast
Tier 1 · Cost 10
Knockout adjacent allies and gain +10 Poison this battle for each ally Knockout.
No equipment observed on this monster.

Ratacomb
Tier 1 · Cost 15
+2 Multicast permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 4Mallogre · Rubbin · Furnadon · Nekoffin
- Ghost × 3Nekoffin · Rattleghast · Ratacomb
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnFurnadon: 8
- DamageMallogre: 100 · Rubbin: 240 · Nekoffin: 750 · Ratacomb: 40
- PoisonRattleghast: 1
- ShieldMallogre: 100
Round inventory
Trinkets
39 trinkets · 17 types

Junk × 18
Does nothing.

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Topaz Ring
Monsters in your shop have +10% Shield.

Power Pouch × 3
When you buy an item, give your monsters +2 Damage.

Bargain Bin
The first Common monster you buy each day is free.

Gold Bar
Increase Income by $10.

Wood Sword
Your monsters have +5 Damage.

Quick Flag × 2
Your monsters in the leftmost column have +5% Cooldown Speed.

Sapphire Ring
Monsters in your shop have +10% Heal.

Poison Bell
Toxic monsters in your shop have +6 Poison.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Gold Bracelet × 2
At the start of each day, give a random monster +8 Sell Value.

Training Weights
+100 HP

Gold Trophy
On Victory Gain $8.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Fire Bell
Fire monsters in your shop have +5 Burn.
