Ranked run
Burglar
Run dhh7gdz0ylvb5a8 · Sep 16, 2026, 6:37 AM

Trainer effect
Burglar
Trinket gifts only offer 2 choices, but you can take both of them.
Selected team
Round 11
Round result: win

Mallogre
Tier 4 · Cost 45
+10 Damage and +10 Shield permanently for each Trinket that you own.
No equipment observed on this monster.

Rubbin
Tier 1 · Cost 15
Gain 6 Junk Trinkets.
No equipment observed on this monster.

Cairnage
Tier 5 · Cost 55
Allies gain Damage for this battle equal to their Shield.
No equipment observed on this monster.

Ratacomb
Tier 1 · Cost 15
+3 Multicast permanently.
No equipment observed on this monster.

Rattleghast
Tier 1 · Cost 10
Knockout adjacent allies and gain +15 Poison this battle for each ally Knockout.
No equipment observed on this monster.

Nekoffin
Tier 2 · Cost 20
Gain 3 random non-unique Common Trinkets.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 3Mallogre · Rubbin · Nekoffin
- Ghost × 3Ratacomb · Rattleghast · Nekoffin
- Rock × 2Mallogre · Cairnage
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageMallogre: 100 · Rubbin: 240 · Ratacomb: 60 · Nekoffin: 750
- PoisonRattleghast: 1
- ShieldMallogre: 100 · Cairnage: 500
Round inventory
Trinkets
67 trinkets · 21 types

Junk × 36
Does nothing.

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Topaz Ring × 3
Monsters in your shop have +10% Shield.

Power Pouch × 3
When you buy an item, give your monsters +2 Damage.

Bargain Bin
The first Common monster you buy each day is free.

Gold Bar
Increase Income by $10.

Wood Sword
Your monsters have +5 Damage.

Quick Flag × 4
Your monsters in the leftmost column have +5% Cooldown Speed.

Sapphire Ring
Monsters in your shop have +10% Heal.

Poison Bell
Toxic monsters in your shop have +6 Poison.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Gold Bracelet × 2
At the start of each day, give a random monster +8 Sell Value.

Training Weights
+100 HP

Gold Trophy × 2
On Victory Gain $8.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Fire Bell
Fire monsters in your shop have +5 Burn.

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Purple Incense
The next 5 shops will contain only Super Rare monsters.

Haste Orb
Your monsters have +15% Cooldown Speed.
