Ranked run
Swim Coach
Run emy46bwuyioyi4i · Sep 16, 2026, 5:55 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 4
Round result: win

Bonshell
Tier 2 · Cost 20
+100 Damage and +100 Shield for this battle.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Dewlotl
Tier 1 · Cost 10
When an ally levels up, this gains +40 Damage and +40 Heal permanently.
No equipment observed on this monster.

Bonshell
Tier 2 · Cost 20
+100 Damage and +100 Shield for this battle.
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 3Sukoi · Dewlotl · Swoonet
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageDewlotl: 30 · Swoonet: 30
- HealSukoi: 80 · Sukoi: 80 · Dewlotl: 30 · Swoonet: 30
- ShieldBonshell: 100 · Bonshell: 100
Round inventory
Trinkets
5 trinkets · 4 types

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Hero's Sword
Your monsters have +12 Damage.

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.
