Ranked run
Swim Coach
Run 5x28qrb2dnxnyqv · Sep 16, 2026, 2:09 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 18
Round result: loss

Omnichrome
Tier 6 · Cost 80
Gain 80% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Beetdown
Tier 1 · Cost 10
+300 Damage permanently.
No equipment observed on this monster.

Ginsage
Tier 4 · Cost 50
Adjacent Grass allies gain +30% Cooldown Speed permanently.
No equipment observed on this monster.

Ninflora
Tier 4 · Cost 50
This and your Grass allies gain +60% Cooldown Speed permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Grass × 3Beetdown · Ginsage · Ninflora
- Fighting × 2Beetdown · Ninflora
- Water × 2Swoonet · Steamscuttle
Ability text matches
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Swoonet.
- Ginsage references GrassAdjacent Grass allies gain +30% Cooldown Speed permanently.Potential interaction with Beetdown, Ninflora.
- Ninflora references GrassThis and your Grass allies gain +60% Cooldown Speed permanently.Potential interaction with Beetdown, Ginsage.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 15
- DamageOmnichrome: 1 · Swoonet: 30 · Beetdown: 105 · Ginsage: 450 · Ninflora: 150
- HealSwoonet: 30 · Steamscuttle: 90
Round inventory
Trinkets
20 trinkets · 19 types

Fire Orb
Your Fire monsters have +3 Burn.

Bargain Bin
The first Common monster you buy each day is free.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Gold Trophy
On Victory Gain $8.

Sapphire Ring × 2
Monsters in your shop have +10% Heal.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Fool's Gold
Increase Income by $15. The shop no longer stocks Item.

Sapphire Amulet
You receive 25% more Heal.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Haste Orb
Your monsters have +15% Cooldown Speed.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Mysterious Mask
Choose a trainer and gain their ability.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Barbell
+5000 HP

Mighty Bell
Monsters in your shop have +300 Damage.

Mysterious Charm
+25% HP
