Ranked run
Mad Scientist
Run 2xcixhwtynr45yt · Sep 16, 2026, 1:01 AM

Trainer effect
Mad Scientist
On day 7, transform monsters on your active team into random level 1 Legendary monsters.
Selected team
Round 22
Round result: win

Ginsage
Tier 4 · Cost 50
Adjacent Grass allies gain +30% Cooldown Speed permanently.
No equipment observed on this monster.

Dollhime
Tier 3 · Cost 40
Exact level stats unavailable.
On Trinket Gained +216 Damage permanently.
No equipment observed on this monster.

Celestia
Tier 4 · Cost 30
Disable abilities of all Ongoing monsters in this row.
No equipment observed on this monster.

Boomagon
Tier 2 · Cost 30
Give the ally behind +12% Cooldown Speed permanently.
No equipment observed on this monster.

Vengrieve
Tier 5 · Cost 45
Exact level stats unavailable.
Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
No equipment observed on this monster.

Celestia
Tier 4 · Cost 30
Disable abilities of all Ongoing monsters in this row.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Dragon × 2Celestia · Boomagon
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageGinsage: 450 · Celestia: 130 · Boomagon: 40 · Celestia: 260
Round inventory
Trinkets
28 trinkets · 21 types

Bargain Bin
The first Common monster you buy each day is free.

Gold Bracelet
At the start of each day, give a random monster +8 Sell Value.

Gold Trophy
On Victory Gain $8.

Meteorite
On Battle Start Your monsters with no abilities gain +20 Damage permanently.

Market License
Increase shop rank by 1.

Poison Bell
Toxic monsters in your shop have +6 Poison.

Bug Net
Bug monsters in the shop cost 3 less.

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Fancy Sword × 5
Your monsters have +3% Damage for each Trinket you have.

Research Notes
Legendary monsters are much more likely to appear in your shop.

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Barbell × 3
+5000 HP

Zenith Stone × 2
When your monsters gain stats, they gain +80% more (except Multicast).

Winged Crown
Your top middle monster has +1 Multicast.

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

Mighty Bell
Monsters in your shop have +300 Damage.

Mysterious Charm
+25% HP

Mysterious Mask
Choose a trainer and gain their ability.

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.
