Ranked run
Black Belt
Run zthlg05nco9wk6l · Sep 12, 2026, 3:58 PM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 13
Round result: win

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Vengrieve
Tier 5 · Cost 45
Exact level stats unavailable.
Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
No equipment observed on this monster.

Gemwing
Tier 4 · Cost 50
Activate the On Bought ability of the ally above 1 time(s).
No equipment observed on this monster.

Beetdown
Tier 1 · Cost 10
+300 Damage permanently.
No equipment observed on this monster.

Vengrieve
Tier 5 · Cost 45
Exact level stats unavailable.
Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
No equipment observed on this monster.

Vengrieve
Tier 5 · Cost 45
Exact level stats unavailable.
Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
No equipment observed on this monster.
Board signals
Team interactions
Shared types
No repeated types on this board.
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageGemwing: 150 · Beetdown: 105
- HealSukoi: 80
Round inventory
Trinkets
11 trinkets · 9 types

Gold Trophy × 2
On Victory Gain $8.

Kaleidoscope
Your monsters that don't share a type with any ally have +25% Cooldown Speed.

Market License
Increase shop rank by 1.

Mysterious Chest
On Battle Lost Gain a random non-unique Legendary Trinket.

Mysterious Gem
Your monsters have +20% Damage.

Mighty Bell
Monsters in your shop have +300 Damage.

Barbell × 2
+5000 HP

Haste Orb
Your monsters have +15% Cooldown Speed.

Haste Crown
Your top middle monster has +30% Cooldown Speed.
