Ranked run

Treasure Hunter

Run vm0gwe5bvme9cxc · Sep 14, 2026, 7:14 PM

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Patch unknownUpdated Sep 14, 2026, 8:38 PM14 observed rounds
Outcomeunknown
Record104
MMR1343?
Tierbronze

Trainer effect

Treasure Hunter

When you get Trinket gifts, your choices are 1 rarity tier higher.

Selected team

Round 9

Round result: loss

Open in Team Builder
Patch unknownUpdated Sep 14, 2026, 8:38 PM3 board slots37 trinkets
3 of 6board slots filled
Slot 1Level 2

Ginsage

Grass

Tier 4 · Cost 50

Cooldown7s
Multicast
Damage300
On Battle Start

Adjacent Grass allies gain +20% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Shrinell

Curio

Tier 4 · Cost 50

Cooldown8s
Multicast
Damage160
Ongoing

Ally behind has +0.5% Cooldown Speed for each Trinket that you own.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Gachapod

Curio

Tier 5 · Cost 60

Cooldown6s
Multicast
Damage300
Ability / passive

When this triggers, gain 3 random non-unique Common Trinkets, then improve this ability for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Curio × 2Shrinell · Gachapod

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • DamageGinsage: 300 · Shrinell: 160 · Gachapod: 300

Round inventory

Trinkets

37 trinkets · 28 types

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Greedy Gloves

You can take all of the choices from your next Trinket gift.

Sea Crest × 2

On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Membership Card

You can use 1 additional Item each day.

Market License × 2

Increase shop rank by 1.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Wood Sword

Your monsters have +5 Damage.

Rally Flag

On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Fire Orb × 3

Your Fire monsters have +3 Burn.

Terrarium

Your Bug monsters have +20% Damage.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.

Gold Trophy

On Victory Gain $8.

Boxing Glove

On Victory Your team gains +5 Damage permanently.

Quick Flag

Your monsters in the leftmost column have +5% Cooldown Speed.

Fire Bell

Fire monsters in your shop have +5 Burn.

Ancient Plume

On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Topaz Amulet × 2

You receive 25% more Shield.

Sapphire Amulet

You receive 25% more Heal.

Sapphire Ring

Monsters in your shop have +10% Heal.

Tempo Charm

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Poison Orb

Your Toxic monsters have +3 Poison.

Power Bell

Monsters in your shop have +25 Damage.

Metal Bat

On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Haste Orb × 2

Your monsters have +15% Cooldown Speed.

Momentum Flag

On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Giant Club × 4

Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Zenith Stone

When your monsters gain stats, they gain +80% more (except Multicast).

Fancy Sword

Your monsters have +3% Damage for each Trinket you have.