Ranked run
Swim Coach
Run rx85d1i4iwk3yeb · Jul 27, 2026, 4:57 PM
Patch unknownUpdated Jul 27, 2026, 5:50 PM12 observed rounds

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 3
Round result: win
Patch unknownUpdated Jul 27, 2026, 5:50 PM3 board slots2 trinkets
3 of 6board slots filled
Slot 1Level 3 · Shiny

Emperooze
Water
Tier 1 · Cost 10
Cooldown3.5s
Multicast—
Damage36
Heal54
On Battle Start
+60 Damage and +60 Heal permanently.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 2Level 1

Joltail
Electric
Tier 1 · Cost 15
Cooldown4.5s
Multicast—
Damage1
Shock4
Ability / passive
Ability details unavailable.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 3Level 1

Plunderbird
FlyingWater
Tier 2 · Cost 30
Cooldown5s
Multicast2
Damage1
Heal25
On Cast
Gain $1.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 2Emperooze · Plunderbird
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 12 · recent ranked rounds.
- Joltail + Plunderbird339 rounds together · 48% round win association339 observed win/loss round results
- Emperooze + Plunderbird165 rounds together · 39% round win association165 observed win/loss round results
- Emperooze + Joltail126 rounds together · 53% round win association126 observed win/loss round results
Team toolkit
- DamageEmperooze: 36 · Joltail: 1 · Plunderbird: 1
- HealEmperooze: 54 · Plunderbird: 25
- ShockJoltail: 4
Round inventory
Trinkets
2 trinkets · 1 types

Gold Trophy × 2
On Victory Gain $8.
