Ranked run
Swim Coach
Run rx85d1i4iwk3yeb · Jul 27, 2026, 4:57 PM
Patch unknownUpdated Jul 27, 2026, 5:50 PM12 observed rounds

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 2
Round result: loss
Patch unknownUpdated Jul 27, 2026, 5:50 PM4 board slots1 trinkets
4 of 6board slots filled
Slot 1Level 2

Dribblet
Water
Tier 1 · Cost 10
Cooldown3.5s
Multicast—
Heal30
Ability / passive
Evolves at level 3.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 2Level 1

Joltail
Electric
Tier 1 · Cost 15
Cooldown4.5s
Multicast—
Damage1
Shock4
Ability / passive
Ability details unavailable.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 3Level 1

Velocect
BugFlying
Tier 1 · Cost 15
Cooldown3.5s
Multicast2
Damage15
Ability / passive
Ability details unavailable.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 4Level 1

Dribblet
Water
Tier 1 · Cost 10
Cooldown3.5s
Multicast—
Heal15
Ability / passive
Evolves at level 3.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Board signals
Team interactions
Shared types
No repeated types on this board.
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 12 · recent ranked rounds.
- Joltail + Velocect1,576 rounds together · 54% round win association1,576 observed win/loss round results
- Dribblet + Velocect189 rounds together · 58% round win association189 observed win/loss round results
- Dribblet + Joltail124 rounds together · 53% round win association124 observed win/loss round results
Team toolkit
- DamageJoltail: 1 · Velocect: 15
- HealDribblet: 30 · Dribblet: 15
- ShockJoltail: 4
Round inventory
Trinkets
1 trinkets · 1 types

Gold Trophy
On Victory Gain $8.
