Ranked run

Burglar

Run qx6u6xvn5h5vylb · Sep 15, 2026, 12:00 PM

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Patch unknownUpdated Sep 16, 2026, 12:37 AM13 observed rounds
Outcomeunknown
Record103
MMR1860?
Tierbronze

Trainer effect

Burglar

Trinket gifts only offer 2 choices, but you can take both of them.

Selected team

Round 6

Round result: win

Build code unavailable
Patch unknownUpdated Sep 16, 2026, 12:37 AM6 board slots30 trinkets
6 of 6board slots filled
Slot 1Level 1

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn5
Heal30
On Cast

Charge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Lumijel

Water

Tier 3 · Cost 35

Cooldown5s
Multicast
Damage20
Heal30
On Battle Start

Allies of level 3 or above gain +20 Damage and +20 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Dewlotl

Water

Tier 1 · Cost 10

Cooldown4s
Multicast
Damage30
Heal30
Ability / passive

When an ally levels up, this gains +40 Damage and +40 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Lumijel

Water

Tier 3 · Cost 35

Cooldown5s
Multicast
Damage40
Heal60
On Battle Start

Allies of level 3 or above gain +40 Damage and +40 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn10
Heal60
On Cast

Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 5 · Shiny

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown
Multicast

Exact level stats unavailable.

Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 4Steamscuttle · Lumijel · Dewlotl · Swoonet

Ability text matches

  • Steamscuttle references FireCharge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)Potential interaction with Steamscuttle.
  • Steamscuttle references WaterCharge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)Potential interaction with Lumijel, Dewlotl, Lumijel, Steamscuttle, Swoonet.
  • Steamscuttle references FireCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Steamscuttle.
  • Steamscuttle references WaterCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Steamscuttle, Lumijel, Dewlotl, Lumijel, Swoonet.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnSteamscuttle: 5 · Steamscuttle: 10
  • DamageLumijel: 20 · Dewlotl: 30 · Lumijel: 40
  • HealSteamscuttle: 30 · Lumijel: 30 · Dewlotl: 30 · Lumijel: 60 · Steamscuttle: 60

Round inventory

Trinkets

30 trinkets · 18 types

Power Pouch

When you buy an item, give your monsters +2 Damage.

Gold Bracelet × 2

At the start of each day, give a random monster +8 Sell Value.

Echo Charm

Your monsters' On Bought abilities activate an additional time.

Power Band

Give the first monster you buy each day +20 Damage.

Poison Orb

Your Toxic monsters have +3 Poison.

Quick Bell × 3

Monsters in your shop have +5% Cooldown Speed.

Gold Trophy × 4

On Victory Gain $8.

Gold Nugget × 3

Increase Income by $3.

Training Weights

+100 HP

Boxing Glove

On Victory Your team gains +5 Damage permanently.

Tempo Charm

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Bargain Bin

The first Common monster you buy each day is free.

Wood Sword

Your monsters have +5 Damage.

Quick Flag

Your monsters in the leftmost column have +5% Cooldown Speed.

Sapphire Ring × 4

Monsters in your shop have +10% Heal.

Metal Bat × 2

On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Scrap Sword

Your monsters have +2 Damage for each Common Trinket you have.

Link Cable

All of your team's monsters are now considered adjacent to each other.