Ranked run
Burglar
Run qx6u6xvn5h5vylb · Sep 15, 2026, 12:00 PM

Trainer effect
Burglar
Trinket gifts only offer 2 choices, but you can take both of them.
Selected team
Round 12
Round result: win

Mallogre
Tier 4 · Cost 45
+15 Damage and +15 Shield permanently for each Trinket that you own.
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
Exact level stats unavailable.
Ability details unavailable.
No equipment observed on this monster.

Quillustrous
Tier 5 · Cost 60
Has additional Damage equal to 150% of the total Damage of your allies. (Except other Quillustrous)
No equipment observed on this monster.

Lumijel
Tier 3 · Cost 35
Allies of level 3 or above gain +60 Damage and +60 Heal permanently.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Dewlotl
Tier 1 · Cost 10
When an ally levels up, this gains +40 Damage and +40 Heal permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 4Swoonet · Lumijel · Steamscuttle · Dewlotl
- Flying × 2Swoonet · Quillustrous
Ability text matches
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Swoonet, Lumijel, Dewlotl.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 15
- DamageMallogre: 100 · Quillustrous: 450 · Lumijel: 60 · Dewlotl: 30
- HealLumijel: 90 · Steamscuttle: 90 · Dewlotl: 30
- ShieldMallogre: 100
Round inventory
Trinkets
52 trinkets · 30 types

Power Pouch × 2
When you buy an item, give your monsters +2 Damage.

Gold Bracelet × 3
At the start of each day, give a random monster +8 Sell Value.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Power Band
Give the first monster you buy each day +20 Damage.

Poison Orb
Your Toxic monsters have +3 Poison.

Quick Bell × 6
Monsters in your shop have +5% Cooldown Speed.

Gold Trophy × 4
On Victory Gain $8.

Gold Nugget × 3
Increase Income by $3.

Training Weights
+100 HP

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Tempo Charm
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Bargain Bin
The first Common monster you buy each day is free.

Wood Sword × 2
Your monsters have +5 Damage.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Sapphire Ring × 4
Monsters in your shop have +10% Heal.

Metal Bat × 2
On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Scrap Sword
Your monsters have +2 Damage for each Common Trinket you have.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Topaz Ring × 4
Monsters in your shop have +10% Shield.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Gold-o-matic
Increase Income by $30.

Blitz Bell
Monsters in your shop have +30% Cooldown Speed.

Mysterious Mask × 2
Choose a trainer and gain their ability.

Metronome
When your monsters cast, they gain +10 Damage for this battle.

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Haste Orb
Your monsters have +15% Cooldown Speed.

Grow Lamp
Your Grass monsters only need 2 copies to level up.

Barbell
+5000 HP

Candy Jar
On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

VIP Pass
Your shop no longer stocks anything Common or Uncommon.
