Ranked run

Burglar

Run qx6u6xvn5h5vylb · Sep 15, 2026, 12:00 PM

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Patch unknownUpdated Sep 16, 2026, 12:37 AM13 observed rounds
Outcomeunknown
Record103
MMR1860?
Tierbronze

Trainer effect

Burglar

Trinket gifts only offer 2 choices, but you can take both of them.

Selected team

Round 12

Round result: win

Build code unavailable
Patch unknownUpdated Sep 16, 2026, 12:37 AM6 board slots52 trinkets
6 of 6board slots filled
Slot 1Level 3

Mallogre

CurioRock

Tier 4 · Cost 45

Cooldown9s
Multicast
Damage100
Shield100
On Battle Start

+15 Damage and +15 Shield permanently for each Trinket that you own.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 5 · Shiny

Swoonet

FlyingWater

Tier 1 · Cost 10

Cooldown
Multicast

Exact level stats unavailable.

Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Quillustrous

FlyingGrass

Tier 5 · Cost 60

Cooldown7s
Multicast2
Damage450
Ongoing

Has additional Damage equal to 150% of the total Damage of your allies. (Except other Quillustrous)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Lumijel

Water

Tier 3 · Cost 35

Cooldown5s
Multicast
Damage60
Heal90
On Battle Start

Allies of level 3 or above gain +60 Damage and +60 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Steamscuttle

FireWater

Tier 3 · Cost 40

Cooldown2.5s
Multicast
Burn15
Heal90
On Cast

Charge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Dewlotl

Water

Tier 1 · Cost 10

Cooldown4s
Multicast
Damage30
Heal30
Ability / passive

When an ally levels up, this gains +40 Damage and +40 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 4Swoonet · Lumijel · Steamscuttle · Dewlotl
  • Flying × 2Swoonet · Quillustrous

Ability text matches

  • Steamscuttle references WaterCharge adjacent Fire and Water allies by 3 second(s). (Steamscuttle can't receive charge)Potential interaction with Swoonet, Lumijel, Dewlotl.

Recent pair signals

Current Balance 22 · recent ranked rounds.

No recent pair results are available for these board pairs.

Team toolkit

  • BurnSteamscuttle: 15
  • DamageMallogre: 100 · Quillustrous: 450 · Lumijel: 60 · Dewlotl: 30
  • HealLumijel: 90 · Steamscuttle: 90 · Dewlotl: 30
  • ShieldMallogre: 100

Round inventory

Trinkets

52 trinkets · 30 types

Power Pouch × 2

When you buy an item, give your monsters +2 Damage.

Gold Bracelet × 3

At the start of each day, give a random monster +8 Sell Value.

Echo Charm

Your monsters' On Bought abilities activate an additional time.

Power Band

Give the first monster you buy each day +20 Damage.

Poison Orb

Your Toxic monsters have +3 Poison.

Quick Bell × 6

Monsters in your shop have +5% Cooldown Speed.

Gold Trophy × 4

On Victory Gain $8.

Gold Nugget × 3

Increase Income by $3.

Training Weights

+100 HP

Boxing Glove

On Victory Your team gains +5 Damage permanently.

Tempo Charm

On Battle Start A random monster gains +5% Cooldown Speed permanently.

Bargain Bin

The first Common monster you buy each day is free.

Wood Sword × 2

Your monsters have +5 Damage.

Quick Flag

Your monsters in the leftmost column have +5% Cooldown Speed.

Sapphire Ring × 4

Monsters in your shop have +10% Heal.

Metal Bat × 2

On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle.

Scrap Sword

Your monsters have +2 Damage for each Common Trinket you have.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Topaz Ring × 4

Monsters in your shop have +10% Shield.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Gold-o-matic

Increase Income by $30.

Blitz Bell

Monsters in your shop have +30% Cooldown Speed.

Mysterious Mask × 2

Choose a trainer and gain their ability.

Metronome

When your monsters cast, they gain +10 Damage for this battle.

Giant Club

Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Haste Orb

Your monsters have +15% Cooldown Speed.

Grow Lamp

Your Grass monsters only need 2 copies to level up.

Barbell

+5000 HP

Candy Jar

On Battle Start Your Common and Uncommon monsters permanently level up to level 3.

VIP Pass

Your shop no longer stocks anything Common or Uncommon.